ShaderParameters Class
Top
Name | Description | |
---|---|---|
BlockRefTansformMatrix | ||
BlockRefTransform | ||
Camera |
Name | Description | |
---|---|---|
Clone() | ||
Equals(Object) | Determines whether the specified object is equal to the current object. (inherited from Object). | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (inherited from Object). | |
GetHashCode | Serves as the default hash function. (inherited from Object). | |
GetType | Gets the Type of the current instance. (inherited from Object). | |
MemberwiseClone | Creates a shallow copy of the current Object. (inherited from Object). | |
PrepareForRender(RenderContextBase, IEnvironment) | ||
PrepareForTransparency(RenderContextBase, IEnvironment) | ||
PrepareForWireframe() | Prepares parameters for wireframe drawing. | |
ResetBlockRefTransform() | ||
Set(bool, bool, bool, bool) | ||
ToString | Returns a string that represents the current object. (inherited from Object). |
Name | Description | |
---|---|---|
AlphaClip | If true, discards the fragment if alpha < 0.1. | |
AlphaMap | If true, the texture alpha is modulated by another texture defining the alpha map. | |
Backface | ||
Background | ||
ColorsModulatedByIntensity | ||
DrawScale | ||
Environment | ||
EnvironmentMapping | ||
FirstPass | ||
ForceSetTransform | Born for SimulationStock entity drawing in a different position when the machining setup is not Plane.XY. Shadow maps drawing with shaders needs proper modelView multiplication like all other SimulationStock drawing calls. | |
LightWithShadow | ||
Lighting | ||
LightsEnabled | ||
MulticolorMode | ||
MulticolorNoLightsWithNormals | ||
NumberOfPasses | ||
NumberOfSplits | ||
PrimitiveType | ||
Selected | ||
ShadowAmbientFactor | ||
ShadowMode | ||
ShadowQuality | ||
ShadowTextureScale | ||
Texture1D | ||
Texture2D | ||
TextureEnvironment | ||
TextureOverExposure | If true, the scene lighting can make the image diffuse color brighter than the image color. | |
UseColorForAmbientAndDiffuse | ||
ViewFrame | ||
ZoomRect | ||
renderContext | (inherited from ShaderParametersBase). | |
withNormals |
devDept.Graphics.ShaderParameters