ReflectionShaderParameters Class
Name | Description | |
---|---|---|
BlockRefTansformMatrix | (inherited from ShaderParameters). | |
BlockRefTransform | (inherited from ShaderParameters). | |
Camera | (inherited from ShaderParameters). | |
ReflectionPlaneNormal |
Name | Description | |
---|---|---|
Clone() | (inherited from ShaderParameters). | |
Equals(Object) | Determines whether the specified object is equal to the current object. (inherited from Object). | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (inherited from Object). | |
GetHashCode | Serves as the default hash function. (inherited from Object). | |
GetType | Gets the Type of the current instance. (inherited from Object). | |
MemberwiseClone | Creates a shallow copy of the current Object. (inherited from Object). | |
PrepareForRender(RenderContextBase, IEnvironment) | (inherited from ShaderParameters). | |
PrepareForTransparency(RenderContextBase, IEnvironment) | (inherited from ShaderParameters). | |
PrepareForWireframe() | Prepares parameters for wireframe drawing. (inherited from ShaderParameters). | |
ResetBlockRefTransform() | (inherited from ShaderParameters). | |
Set(bool, bool, bool, bool) | (inherited from ShaderParameters). | |
ToString | Returns a string that represents the current object. (inherited from Object). |
Name | Description | |
---|---|---|
AlphaClip | If true, discards the fragment if alpha < 0.1. (inherited from ShaderParameters). | |
AlphaMap | If true, the texture alpha is modulated by another texture defining the alpha map. (inherited from ShaderParameters). | |
Backface | (inherited from ShaderParameters). | |
Background | (inherited from ShaderParameters). | |
ColorsModulatedByIntensity | (inherited from ShaderParameters). | |
DrawScale | (inherited from ShaderParameters). | |
Environment | (inherited from ShaderParameters). | |
EnvironmentMapping | (inherited from ShaderParameters). | |
FirstPass | (inherited from ShaderParameters). | |
ForceSetTransform | Born for SimulationStock entity drawing in a different position when the machining setup is not Plane.XY. Shadow maps drawing with shaders needs proper modelView multiplication like all other SimulationStock drawing calls. (inherited from ShaderParameters). | |
LightWithShadow | (inherited from ShaderParameters). | |
Lighting | (inherited from ShaderParameters). | |
LightsEnabled | (inherited from ShaderParameters). | |
MulticolorMode | (inherited from ShaderParameters). | |
MulticolorNoLightsWithNormals | (inherited from ShaderParameters). | |
NumberOfPasses | (inherited from ShaderParameters). | |
NumberOfSplits | (inherited from ShaderParameters). | |
ParentBackColor | ||
PrimitiveType | (inherited from ShaderParameters). | |
ReflectionIntensity | ||
ReflectionMaxHeight | Distance from the reflection plane to the highest point in the scene. | |
ReflectionPlane | ||
Selected | (inherited from ShaderParameters). | |
ShadowAmbientFactor | (inherited from ShaderParameters). | |
ShadowMode | (inherited from ShaderParameters). | |
ShadowQuality | (inherited from ShaderParameters). | |
ShadowTextureScale | (inherited from ShaderParameters). | |
Texture1D | (inherited from ShaderParameters). | |
Texture2D | (inherited from ShaderParameters). | |
TextureEnvironment | (inherited from ShaderParameters). | |
TextureOverExposure | If true, the scene lighting can make the image diffuse color brighter than the image color. (inherited from ShaderParameters). | |
UseColorForAmbientAndDiffuse | (inherited from ShaderParameters). | |
ViewFrame | (inherited from ShaderParameters). | |
ZoomRect | (inherited from ShaderParameters). | |
renderContext | (inherited from ShaderParametersBase). | |
withNormals | (inherited from ShaderParameters). |
devDept.Graphics.ReflectionShaderParameters