Segment3D.IntersectWith (Point3D, Point3D, Point3D, Boolean, out Point3D, out Double, out Double) Method
Parameters
- p1
- Point3D
First triangle vertex
- p2
- Point3D
Second triangle vertex
- p3
- Point3D
Third triangle vertex
- ray
- bool
When true, it considers a ray starting from P0 to infinite
- intPoint
- Point3D
The intersection point (if exists)
- s
- double
The triangle s coordinate
- t
- double
The triangle t coordinate
Return Value
boolTrue if the intersection was found, false otherwise.