Environment.SetCurrent Method
Public Sub SetCurrent( _
ByVal blockReference As BlockReference, _
Optional ByVal updateBoundingBox As Boolean = true _
)
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Parameters
- blockReference
- BlockReference
The BlockReference to set as current
- updateBoundingBox
- bool
If true, updates the scene bounding box. Set it to false for better performances in off-screen methods that call this to just use the BlockReference.AccumulatedParentsTransform
If it is null, the current BlockReference is unset.
The BlockReference must be a first-level child of the one that is currently set (i.e. it must be in the entities of the CurrentBlock).
When a BlockReference is set as current, only the referenced block entities are active on the scene, others are still visible but in a "frozen" state.