CollisionDetection2D.BuildEntityTree Method
Protected Overridable Sub BuildEntityTree( _
ByVal entity As Entity, _
ByVal limitElements As Integer, _
ByVal worker As BackgroundWorker, _
ByVal doWorkEventArgs As DoWorkEventArgs _
)
This language is not supported or no code example is available.
protected virtual void BuildEntityTree(
Entity entity,
int limitElements,
BackgroundWorker worker,
DoWorkEventArgs doWorkEventArgs
)
This language is not supported or no code example is available.
Parameters
- entity
- Entity
- limitElements
- int
- worker
- BackgroundWorker
- doWorkEventArgs
- DoWorkEventArgs