|
Name
|
Description
|
|
AddVerticesToXElement(XElement)
|
For internal use only.
(inherited from Entity).
|
|
AdjustTrimLoopsGenericAndRevolved(Surface, Surface)
|
Transforms the trimLoops when converting a surface from Nurbs to angular parametrization and back.
|
|
AllVerticesInFrustum(FrustumParams)
|
(inherited from Entity).
|
|
AllVerticesInScreenPolygon(ScreenPolygonParams)
|
Tells if an entity is fully contained inside a polygon defined in screen coordinates.
(inherited from Entity).
|
|
Animate(int)
|
Gives a chance to derived classes to change the entity position/rotation at each timer tick.
(inherited from Entity).
|
|
Bernstain(int, int, double)
|
Computes the value of Berstain polynomial.
(inherited from NurbsBase).
|
|
BernstainDer(int, int, double)
|
Computes the value of the first derivative of a Berstain polynomial.
(inherited from NurbsBase).
|
|
BezierToPowerMatrix(int)
|
Computes Mp efficiently.
(inherited from NurbsBase).
|
|
Blend(Surface, Surface, int, int, double, bool, bool)
|
Creates a blend surface between two surfaces.
|
|
Chamfer(IList<Surface>, IList<Surface>, double, double, bool, bool, bool, bool, bool, bool, out Surface[])
|
Constant chamfer between two groups of surfaces.
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|
Chamfer(IList<Surface>, IList<Surface>, double, double, bool, bool, bool, bool, bool, bool, out Surface[], out Surface[], out Surface[])
|
Constant chamfer between two groups of surfaces, with surfaces leftover by the trim operation.
|
|
Chamfer(Surface, Surface, double, double, bool, bool, bool, bool, bool, bool, out Surface[])
|
Constant chamfer between two surfaces.
|
|
CheckWeight9()
|
Check if the weight of odd control points is Sqrt(2)/2.
|
|
Cholesky(double[,], int, out double[,])
|
(inherited from NurbsBase).
|
|
Cholesky(double[,], int, out double[,], out double[])
|
(inherited from NurbsBase).
|
|
ChordLengthParametrization<T>(IList<T>, out double[])
|
Computes chord length parameterization from a vector of points.
(inherited from NurbsBase).
|
|
ChordLengthParametrization<T>(int, int, IList<T>, out double[], out double[])
|
Computes chord length parameterization from a vector of points.
(inherited from NurbsBase).
|
|
ClearSelectability(Stack<BlockReference>)
|
Clear the entity selectability status for the defined nested instance.
(inherited from Entity).
|
|
ClearSelectabilityForAllInstances()
|
Clears the selectability status for all instances.
(inherited from Entity).
|
|
ClearSelectionForAllInstances()
|
Clears the selection status for all instances.
(inherited from Entity).
|
|
ClearVisibility(Stack<BlockReference>)
|
Clear the entity visibility status for the defined nested instance.
(inherited from Entity).
|
|
ClearVisibilityForAllInstances()
|
Clears the visibility status for all instances.
(inherited from Entity).
|
|
Clone()
|
Creates a deep copy of this surface.
|
|
ClosestPointTo(Point3D, out Point3D)
|
Computes the signed distance between a 3D point and this surface object.
|
|
ClosestPointTo(Point3D, out double, out double)
|
Finds the closest point on the surface.
|
|
CollinearNormal(Surface, Surface, double, ref double, ref double, ref double, ref double)
|
Computes the collinear normal between two surfaces.
|
|
CombineBoundingBox(Transformation, Point3D, Point3D)
|
Combines the entity's bounding box with the given bounding box.
(inherited from Entity).
|
|
Compile(CompileParams)
|
Compiles the graphic representation of this entity.
|
|
CompilePattern(CompileParams)
|
Compiles the graphics representation of the pattern of wireframe entities.
(inherited from Entity).
|
|
CompileWire(CompileParams)
|
Compiles the graphics representation of wireframe entities.
(inherited from Entity).
|
|
ComputeBoundingBox(TraversalParams, out Point3D, out Point3D)
|
Computes the entity's bounding box.
|
|
ComputeCurvatureMap(Environment, Legend, curvatureType)
|
Computes the desired curvature map.
|
|
ComputeOffsetOnCameraAxes(OffsetOnCameraAxesParams)
|
Computes the intersection of the lines passing from the vertices and oriented like the frustum planes with the X and Y axes of the camera.
(inherited from Entity).
|
|
ComputeOffsetOnCameraAxes(OffsetOnCameraAxesParams, IList<Point3D>, int)
|
(inherited from Entity).
|
|
ComputeOffsetOnCameraAxes(Transformation, float[], int, Point2D, Point2D, Point2D, Point2D, int)
|
(inherited from Entity).
|
|
ControlBoundingBox()
|
Returns the 3D size of the surface control point net axis aligned bounding box.
|
|
ControlBoundingBox(out Point3D, out Point3D)
|
Computes the minimum and maximum 3D points of the surface control point net axis aligned bounding box.
|
|
ConvertToBrep(double)
|
Converts this Surface to a Brep object.
|
|
ConvertToFemMesh(double, bool, MaterialKeyedCollection)
|
Converts this surface in a FemMesh object.
|
|
ConvertToMesh(double, double, natureType, bool)
|
Converts this Surface to a Mesh object.
|
|
ConvertToSolid(double, double)
|
Converts this Surface to a Mesh object.
|
|
ConvertToSurrogate()
|
Converts the entity to its surrogate, for serialization purpose.
|
|
CopyAttributes(Entity)
|
Copies the following attributes to this entity: Color, ColorMethod, LineWeight, LineTypeName, LineTypeMethod, LineWeight, LineWeightMethod, LayerName and MaterialName.
(inherited from Entity).
|
|
CopyAttributesFast(Entity)
|
Copies the following attributes to this entity: Visible, InstanceVisibilityInfo, Color, ColorMethod, LayerName and MaterialName attributes.
(inherited from Entity).
|
|
CreateEllipsoid(double, double, double)
|
Creates a NURBS ellipsoid centered in the origin.
|
|
CreatePlanar(ICurve)
|
Obsolete.
Creates a planar surface bounded by the contour provided.
|
|
CreatePlanar(ICurve, IList<ICurve>)
|
Obsolete.
Creates a planar surface bounded by the contours provided.
|
|
CreatePlanar(IList<ICurve>)
|
Obsolete.
Creates surface on a given plane bounded by the contours provided.
|
|
CreatePlanar(Plane, ICurve, IList<ICurve>, bool)
|
Obsolete.
Creates surface on a given plane bounded by the contours provided.
|
|
CreatePlanar(Plane, ICurve, bool)
|
Obsolete.
Creates surface on a given plane bounded by the contour provided.
|
|
CreatePlanar(Plane, IList<ICurve>, bool)
|
Obsolete.
Creates surface on a given plane bounded by the contours provided.
|
|
CreatePlanar(Plane, Point3D, Point3D)
|
Creates a planar rectangular surface parallel to the specified plane.
|
|
Curvature(Point2D, out double, out double)
|
Evaluates the surface Gaussian and Mean curvatures at the specified 2D point.
|
|
Curvature(double, double, out double, out double)
|
Evaluates the surface Gaussian and Mean curvatures at the specified parametric point.
|
|
Curvature(double, double, out double, out double, out double, out double)
|
Evaluates the surface curvatures at the specified parametric point.
|
|
Curvature(double, double, out double, out double, out double, out double, out Vector3D, out Vector3D)
|
Evaluates the surface curvatures at the specified parametric point.
|
|
Decompose()
|
Decomposes the surface into Bézier patches.
|
|
DecomposeU()
|
Decomposes the surface into Bézier patches in the U parametric direction.
|
|
DecomposeV()
|
Decomposes the surface into Bézier patches in the U parametric direction.
|
|
DegreeElevateU(int)
|
Degree elevates the surface in the U parametric direction.
|
|
DegreeElevateV(int)
|
Degree elevates the surface in the V parametric direction.
|
|
Dispose()
|
Cleans up graphics resources, like display lists, textures, etc.
|
|
Draw(DrawParams)
|
Draws the entity.
|
|
DrawDirection(DrawDirectionParams)
|
Draws a small arrow to show the entity direction if Environment.ShowCurveDirection is true.
(inherited from Entity).
|
|
DrawEdges(DrawParams)
|
Draws the entity's edges.
|
|
DrawEntity(RenderContextBase, object)
|
Internal method that draws the entity.
(inherited from Entity).
|
|
DrawFast(DrawParams)
|
Draws the entity in fast inaccurate transparency mode.
(inherited from Entity).
|
|
DrawFlat(DrawParams)
|
Draws entity in displayType.Flat DisplayMode.
(inherited from Entity).
|
|
DrawFlatFast(DrawParams)
|
Draws the entity in flat and fast inaccurate transparency mode.
(inherited from Entity).
|
|
DrawFlatSelected(DrawParams)
|
Draws entity selected in displayType.Flat DisplayMode.
(inherited from Entity).
|
|
DrawForSelection(GfxDrawForSelectionParams)
|
Draws the entity without specifing any color.
|
|
DrawForSelectionEdges(GfxDrawForSelectionParams)
|
Draws the entity edges in false-colors (for some kinds of entities only).
(inherited from Entity).
|
|
DrawForSelectionFaces(GfxDrawForSelectionParams)
|
Draws the entity faces in false-colors (for some kinds of entities only).
(inherited from Entity).
|
|
DrawForSelectionVertices(GfxDrawForSelectionParams)
|
Draws the entity vertices in false-colors (for some kinds of entities only).
(inherited from Entity).
|
|
DrawForSelectionWireframe(GfxDrawForSelectionParams)
|
Draws entity as wires without specifing any color.
|
|
DrawForShadow(RenderParams)
|
Draws the entity planar shadow.
|
|
DrawHiddenLines(DrawParams)
|
Draw the entity in the displayType.HiddenLines display mode.
|
|
DrawHiddenLinesFast(DrawParams)
|
Draw the entity in the displayType.HiddenLines display mode in fast inaccurate transparency mode.
(inherited from Entity).
|
|
DrawHiddenLinesMaterial(RenderParams)
|
(inherited from Entity).
|
|
DrawHiddenLinesMaterialFast(RenderParams)
|
(inherited from Entity).
|
|
DrawIsocurves(DrawParams)
|
Draws the entity iso curves. For Mesh entities this method draws internal wires.
|
|
DrawIsocurvesForFlat(DrawParams)
|
Draws the isocurves in Flat display mode.
|
|
DrawNormals(DrawParams)
|
Draws entity's normal vectors.
|
|
DrawOnScreen(DrawOnScreenParams)
|
Draws extra things on screen, like the vertex indices (if Viewport.ShowVertexIndices is true).
(inherited from Entity).
|
|
DrawOnScreen(DrawOnScreenParams, int)
|
Draws extra things on screen, like the vertex indices (if Viewport.ShowVertexIndices is true).
(inherited from Entity).
|
|
DrawOnScreenWireframe(DrawOnScreenWireframeParams)
|
Draws extra things on screen, like the vertex Numbers (if Viewport.ShowVertexIndices is true) in wireframe display mode.
(inherited from Entity).
|
|
DrawOnScreenWireframe(DrawOnScreenWireframeParams, int)
|
Draws extra things on screen, like the vertex Numbers (if Viewport.ShowVertexIndices is true) in wireframe dispaly mode.
(inherited from Entity).
|
|
DrawSelected(DrawParams)
|
Draws entity selected.
(inherited from Entity).
|
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DrawSelectedVertices(DrawParams)
|
Draws the entity selected vertices.
(inherited from Entity).
|
|
DrawSilhouettes(DrawSilhouettesParams)
|
Draws Silhouettes.
|
|
DrawVertices(DrawParams)
|
Draws entity's vertices.
(inherited from Entity).
|
|
DrawWire(DrawParams)
|
Draws a wireframe entity, resolving the LineTypeName for LineTypeMethod colorMethodType.byParent.
(inherited from Entity).
|
|
DrawWireEntity(RenderContextBase, object)
|
Draws the Wireframe entity.
(inherited from Entity).
|
|
DrawWireframe(DrawParams)
|
Draws entity as wires.
|
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DrawWireframeSelected(DrawParams)
|
Draws entity as selected wires.
(inherited from Entity).
|
|
DrawWithPattern(RenderContextBase, object)
|
(inherited from Entity).
|
|
DropCurve(ICurve, bool, out Curve)
|
Creates the 2D parametric curve corresponding to a 3D geometric curve which lies on or near a surface.
|
|
DropLoops(Surface, IList<ICurve>)
|
Creates the 2D parametric trim loops corresponding to a 3D geometric - closed - contours list which lie on a surface.
|
|
Dump(linearUnitsType, massUnitsType, LayerKeyedCollection, MaterialKeyedCollection, BlockKeyedCollection)
|
Returns a description of this entity.
|
|
Equals(Object)
|
Determines whether the specified object is equal to the current object.
(inherited from Object).
|
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EstimateBoundingBox(BlockKeyedCollection, LayerKeyedCollection)
|
Returns a small set of points that gives an idea of the entity bounding box.
|
|
Evaluate(Point2D)
|
Computes the surface point.
|
|
Evaluate(Point2D, int)
|
Computes the surface derivatives.
|
|
Evaluate(double, double)
|
Computes the surface point at parametric values [u, v].
|
|
Evaluate(double, double, int)
|
Computes the surface derivatives at parametric values [u,v].
|
|
EvaluateIntersectEdges(FrustumParams)
|
Tells if must evaluate the intersection of the edges with the frustum.
|
|
EvaluateIntersectTriangles(FrustumParams)
|
Tells if must evaluate the intersection of the triangles with the frustum.
|
|
ExtractEdge(int, int)
|
Returns the specified 3D edge curve.
|
|
ExtractEdges()
|
Returns all the surface 3D edge curves.
|
|
ExtractLoops3D()
|
Returns all the surface 3D edge curves.
|
|
ExtrudeWithTwist(ICurve, Vector3D, Point3D, double, double)
|
Extrudes and twists a planar curve.
|
|
ExtrudeWithTwist(ICurve, Vector3D, Point3D, double, int)
|
Extrudes and twists a planar curve.
|
|
Fillet(IList<Surface>, IList<Surface>, double, double, bool, bool, bool, bool, bool, bool, out Surface[])
|
Constant fillet between two groups of surfaces.
|
|
Fillet(IList<Surface>, IList<Surface>, double, double, bool, bool, bool, bool, bool, bool, out Surface[], out Surface[], out Surface[])
|
Constant fillet between two groups of surfaces, with surfaces leftover by the trim operation.
|
|
Fillet(Surface, Surface, double, double, bool, bool, bool, bool, bool, bool, out Surface[])
|
Constant fillet between two surfaces.
|
|
Finalize
|
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(inherited from Object).
|
|
FindClosestTriangle(Transformation, Segment3D)
|
Returns a list of triangles hit by the provided segment.
|
|
FlipNormal()
|
|
|
FreeCache()
|
Frees point projection and convex hull cache memory.
|
|
FrustumEdgesTriangleIntersection(Segment3D[], Point3D, Point3D, Point3D)
|
(inherited from Entity).
|
|
GetAllVertices(TraversalParams, out IList<Point3D>)
|
Gets tessellation vertices of the entity.
(inherited from Entity).
|
|
GetArea(out Point3D)
|
|
|
GetClosestMainAxis(Vector3D)
|
(inherited from Entity).
|
|
GetControlNetPoints2D(Plane, out Point3D, out Point2D, out Point2D)
|
|
|
GetGeneric()
|
Returns the generic representation of this surface, it can be useful in data translation.
|
|
GetHashCode
|
Serves as the default hash function.
(inherited from Object).
|
|
GetIndividualSurfaces(Surface)
|
Subdivides a surface at knots of multiplicity equal to the order.
Tabulated Surfaces are divided only along the U direction, Revolved Surfaces only in the V direction.
|
|
GetMass(Material, linearUnitsType, massUnitsType, out double)
|
|
|
GetNormalLength()
|
Gets the entity normal length.
(inherited from Entity).
|
|
GetObjectData(SerializationInfo, StreamingContext)
|
Populates a SerializationInfo instance with the data needed to serialize the target object.
|
|
GetOffsetDistance(Vector3D, Vector3D, double)
|
Computes the offset distance for the extrude with draft angle methods.
(inherited from Entity).
|
|
GetPerimeter()
|
Computes the sum of the lengths of all the surface's edges.
|
|
GetPolygonMeshes()
|
|
|
GetSelectability(Stack<BlockReference>)
|
Gets the entity selectability status.
(inherited from Entity).
|
|
GetSelection(Stack<BlockReference>)
|
Gets the entity selection status.
(inherited from Entity).
|
|
GetTrimLoopsXElement()
|
|
|
GetType
|
Gets the Type of the current instance.
(inherited from Object).
|
|
GetVisibility(Stack<BlockReference>)
|
Gets the entity visibility status.
(inherited from Entity).
|
|
GetVolume(out Point3D)
|
|
|
GetXAttributes(bool)
|
For internal use only.
(inherited from Entity).
|
|
GetXElement(bool)
|
For internal use only.
|
|
GlobalInterpolation(Point3D[,], int, int)
|
Global surface interpolation.
|
|
Gordon(IList<ICurve>, IList<ICurve>)
|
Creates a Gordon surface.
|
|
Gordon(IList<ICurve>, IList<ICurve>, Point3D[,])
|
Creates a Gordon surface.
|
|
InitGraphicsData()
|
Initialize the graphics data.
|
|
InsertKnotU(Point3D, int)
|
Inserts a knot a number of times in the U parametric direction. It is added at the U parameter corresponding to the projection of the given point on the surface.
The operation does not affect the shape of the surface.
|
|
InsertKnotU(double, int)
|
Inserts a knot a number of times in the U parametric direction.
|
|
InsertKnotV(Point3D, int)
|
Inserts a knot a number of times in the V parametric direction. It is added at the V parameter corresponding to the projection of the given point on the surface.
The operation does not affect the shape of the surface.
|
|
InsertKnotV(double, int)
|
Inserts a knot a number of times in the V parametric direction.
|
|
InsideFrustumPoint(PlaneEquation[], Transformation, IList<Point3D>, int)
|
(inherited from Entity).
|
|
InsideOrCrossingFrustum(FrustumParams)
|
|
|
InsideOrCrossingFrustumInternal(PlaneEquation[], Transformation, IList<Point3D>, int, int)
|
(inherited from Entity).
|
|
InsideOrCrossingScreenPolygon(ScreenPolygonParams)
|
|
|
InsideOrCrossingScreenPolygonInternal(ScreenPolygonParams, IList<Point3D>, int, int)
|
(inherited from Entity).
|
|
InsideOrCrossingScreenPolygonPoint(ScreenPolygonParams, IList<Point3D>, int)
|
(inherited from Entity).
|
|
Intersect(IList<Surface>, IList<Surface>, double)
|
Determines if two groups of surfaces intersect.
|
|
IntersectWith(Plane, double)
|
Computes the intersection of a surface and a plane as a collection of curves.
|
|
IntersectWith(ICurve, double)
|
Finds all the 3D points where a curve and a surface intersect.
|
|
IntersectWith(Surface, double, out ICurve[])
|
Computes the intersection with the specified surface as a collection of curves.
|
|
Intersection(IList<Surface>, IList<Surface>, double, out ICurve[])
|
Computes the intersection of two groups of surfaces as a collection of curves.
|
|
Intersects(Surface, double)
|
Determines if the surface intersects with another surface.
|
|
IsAnyInstanceSelectable()
|
Tells if there is at least an instance selectable.
(inherited from Entity).
|
|
IsAnyInstanceSelected()
|
Tells if there is at least an instance selected.
(inherited from Entity).
|
|
IsAnyInstanceVisible()
|
Tells if there is at least an instance visible.
(inherited from Entity).
|
|
IsCrossing(FrustumParams)
|
Tells if the entity is inside or crossing the given planes and edges.
(inherited from Entity).
|
|
IsCrossingScreenPolygon(ScreenPolygonParams)
|
Tells if an entity is fully or partially contained inside a polygon defined in screen coordinates.
(inherited from Entity).
|
|
IsInFrustum(FrustumParams)
|
Tells if the entity is inside the frustum planes.
(inherited from Entity).
|
|
IsInFrustum(FrustumParams, Point3D, double)
|
Tells if the sphere surrounding the entity is inside the frustum planes.
(inherited from Entity).
|
|
IsOnSeamU(ICurve, double)
|
Checks if a curve is on the seam of a surface.
|
|
IsOnSeamV(ICurve, double)
|
Checks if a curve is on the seam of a surface.
|
|
IsPlanar(double, out Plane)
|
Checks if the surface is planar.
|
|
IsSelected(Stack<BlockReference>)
|
Obsolete.
Tells if the instance referred by the stack of parents is selected.
(inherited from Entity).
|
|
IsSmall(IsSmallParams)
|
Checks if an entity is small and can be skipped during the drawing.
(inherited from Entity).
|
|
IsValid()
|
Returns true if all the entity fields contain reasonable information.
|
|
IsVisible(Stack<BlockReference>, LayerKeyedCollection, attributeReferenceVisibilityType)
|
Check if the entity is visible.
(inherited from Entity).
|
|
IsVisibleAndInFrustum(Stack<BlockReference>, LayerKeyedCollection, attributeReferenceVisibilityType)
|
Check if the entity is visible.
(inherited from Entity).
|
|
IsocurveU(double)
|
Generates an iso curve in the U parametric direction.
|
|
IsocurveV(double)
|
Generates an iso curve in the V parametric direction.
|
|
LiftCurve(Curve, double)
|
Creates the 3D curve corresponding to a 2D curve in the parametric space of the surface.
|
|
LocalInterpolation(Point3D[,])
|
Local bicubic surface interpolation.
|
|
Loft(IList<ICurve>)
|
Creates a surface from skinning.
|
|
Loft(IList<ICurve>, int)
|
Creates a surface from skinning.
|
|
Loft(IList<ICurve>, int, bool, bool)
|
Creates a surface from skinning.
|
|
MemberwiseClone
|
Creates a shallow copy of the current Object.
(inherited from Object).
|
|
MinimumDistance(Curve, Surface, double, bool, ref double, ref double, ref double, out double)
|
Computes the minimum distance between a curve and a surface
|
|
MinimumDistance(Curve, Surface, double, ref double, ref double, ref double, out double)
|
Computes the minimum distance between a curve and a surface
|
|
MinimumDistance(Surface, Surface, double, bool, ref double, ref double, ref double, ref double, out double)
|
Computes the minimum distance between two surfaces.
|
|
MinimumDistance(Surface, Surface, double, ref double, ref double, ref double, ref double, out double)
|
Computes the minimum distance between two surfaces.
|
|
Normal(Point2D)
|
Evaluates the surface normal at the specified parametric point.
|
|
Normal(double, double)
|
Evaluates the surface normal at the specified parametric point.
|
|
Offset(double, double, out Surface)
|
Computes the offset surface.
|
|
PointAt(Point2D)
|
Computes the surface point.
|
|
PointAt(double, double)
|
Computes the surface point at parametric values [u, v].
|
|
PointInversion(Point3D, double, out Point2D)
|
Projects a point on the surface. The point must already lay on the surface.
|
|
PointInversion(Point3D, double, out Point2D, out Vector2D)
|
Projects a point on the surface. The point must already lay on the surface.
|
|
PointInversion(Point3D, double, out double, out double, out Vector2D)
|
Projects a point on the surface. The point must already lay on the surface.
|
|
PointInversion(Point3D, double, out double, out double)
|
Projects a point on the surface. The point must already lay on the surface.
|
|
PowerToBezierMatrix(int, double[,])
|
Computes the inverse of Mp.
(inherited from NurbsBase).
|
|
Project(Point3D, double, bool, Point2D, out Point2D)
|
Projects a point on the surface.
|
|
Project(Point3D, double, bool, Point2D, out Point2D, out Vector2D)
|
Projects a point on the surface.
|
|
Project(Point3D, double, bool, double, double, out double, out double)
|
Projects a point on the surface.
|
|
Project(Point3D, double, bool, double, double, out double, out double, out Vector2D)
|
Projects a point on the surface.
|
|
Project(Point3D, double, bool, out Point2D)
|
Projects a point on the surface.
|
|
Project(Point3D, double, bool, out Point2D, out Vector2D)
|
Projects a point on the surface.
|
|
Project(Point3D, double, bool, out double, out double, out Vector2D)
|
Projects a point on the surface.
|
|
Project(Point3D, double, out Point2D)
|
Projects a point on the surface.
|
|
Project(Point3D, out Point2D)
|
Projects a point on the surface.
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Project(Point3D, out double, out double)
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Projects a point on the surface.
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Project(Point3D, double, bool, out double, out double)
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Projects a point on the surface.
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Promote()
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Converts this generic surface to PlanarSurface, TabulatedSurface or RevolvedSurface (when possible).
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PropagateAttributes(Entity, Entity, bool)
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Propagates the attributes to the entity passed as parameter.
(inherited from Entity).
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RebuildEdge(int, int, double)
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Rebuild the 3D edge curve corresponding to a 2D trim curve in the parameter space of the surface.
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RebuildEdges(double)
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Rebuild all the surface 3D edges.
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RefineKnotVectorU(double[])
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Refines the surface knot vector U.
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RefineKnotVectorV(double[])
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Refines the surface knot vector V.
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Regen(RegenParams)
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This method is used for several purposes. For example in arcs and circles
is used to generate the curve's linear approximation, in meshes to compute normals
and edges and in Nurbs surfaces to generate the triangulation.
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RegenNoChanges(double)
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Computes an array of vertices according to the desired chordal error, without changing the entity's Vertices and RegenMode.
(inherited from Entity).
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RemoveKnotU(int, int, int)
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Removes an internal knot from the surface U knot vector.
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RemoveKnotV(int, int, int)
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Removes an internal knot from the surface V knot vector.
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RemoveKnotsU(double)
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Removes as many knots as possible from the U knot vector of a surface.
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RemoveKnotsV(double)
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Removes as many knots as possible from the V knot vector of a surface.
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Render(RenderParams)
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Renders the entity.
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RenderFast(RenderParams)
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Renders the entity in fast inaccurate transparency mode.
(inherited from Entity).
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Resize(int, int, int, int)
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Resizes a surface.
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ResizeKeep(int, int, int, int)
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Resizes a surface, keeping original values.
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RestoreOriginalDomainAndAddTrimLoops(Surface, double, double, Surface)
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RestoreOriginalDomainAndAddTrimLoops(Surface, double, double, double, Surface, bool, PolyRegion2D, bool)
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ReverseU()
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Reverses the surface U direction.
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ReverseV()
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Reverses the surface V direction.
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Rotate(double, Vector3D, Point3D)
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Rotates the entity around an arbitrary axis by the specified angle.
(inherited from Entity).
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Rotate(double, Point3D, Point3D)
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Rotates the entity around an arbitray axis by the specified angle.
(inherited from Entity).
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Rotate(double, Vector3D)
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Rotates the entity around an arbitray axis by the specified angle.
(inherited from Entity).
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Ruled(ICurve, ICurve)
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Creates a surface connecting linearly two curves.
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Scale(Point3D, double, double, double)
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Scales the entity of the specified scale factor.
(inherited from Entity).
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Scale(Point3D, double)
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Scales the entity of the specified scale factor.
(inherited from Entity).
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Scale(Vector3D)
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Scales the entity of the specified scale factor.
(inherited from Entity).
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Scale(double)
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Scales the entity of the specified scale factor.
(inherited from Entity).
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Scale(double, double, double)
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Scales the entity of the specified scale factor.
(inherited from Entity).
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Section(Plane, double)
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Section(IList<Surface>, Plane, double)
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Computes the section of a group of surfaces and a plane as a collection of curves.
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SelectedInternal()
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Tells if the entity has internal parts selected
(inherited from Entity).
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SetEntityColorForFace(DrawParams, Color)
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Sets the entity color or material depending on the color mode.
(inherited from Entity).
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SetEntityColorForSelection(DrawParams)
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Sets the entity color or material depending on the color mode.
(inherited from Entity).
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SetLineWeight(RenderContextBase, float)
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Line weight changer.
(inherited from Entity).
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SetLineWeightForEdges(DrawEdgesParams)
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(inherited from Entity).
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SetLineWeightForSilhouettes(DrawSilhouettesParams)
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(inherited from Entity).
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SetSelectability(bool, Stack<BlockReference>)
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Sets the entity selectability status.
(inherited from Entity).
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SetSelection(bool, Stack<BlockReference>)
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Sets the entity selection status.
(inherited from Entity).
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SetSelectionColorForSelection(DrawParams)
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Sets the selection color or material depending on the color mode.
(inherited from Entity).
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SetShader(DrawParams)
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Sets a Shader before drawing the entity.
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SetVisibility(bool, Stack<BlockReference>)
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Sets the entity visibility status.
(inherited from Entity).
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Shrink(double)
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Shrinks the underlying untrimmed surface in order to make it as small as possible.
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SkinU(IList<ICurve>, int)
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Creates a surface from skinning. The skinning is performed in the U direction.
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SkinU(IList<ICurve>, int, bool)
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Creates a surface from skinning. The skinning is performed in the U direction.
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SkinV(IList<ICurve>, int)
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Creates a surface from skinning. The skinning is performed in the V direction.
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SkinV(IList<ICurve>, int, bool)
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Creates a surface from skinning. The skinning is performed in the V direction.
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Split(IList<Surface>, Plane, double, out Surface[], out Surface[])
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Splits a surface group by a plane.
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Split(IList<Surface>, Surface, double, out Surface[], out Surface[])
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Splits a surface group by a surface.
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SplitAtU(double, out Surface, out Surface)
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Splits the surface along U.
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SplitAtV(double, out Surface, out Surface)
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Splits the surface along V.
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SplitBy(ICurve, out Surface, out Surface)
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Splits the surface using an open or closed contour.
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SplitBy(Plane, double, out Surface[], out Surface[])
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Splits the surface by a plane.
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SplitBy(Surface, double, out Surface[], out Surface[])
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Splits the surface by a surface.
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SplitByU(Point3D, out Surface, out Surface)
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Splits the surface along U.
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SplitByV(Point3D, out Surface, out Surface)
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Splits the surface along V.
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SwapUV()
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Swaps the U and V directions of the surface.
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ThroughTriangle(FrustumParams)
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ThroughTriangleQuad(FrustumParams, IList<Point3D>)
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Tells if the quad defined by the vertices is inside the selection area defined by the edge list.
(inherited from Entity).
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ThroughTriangleScreenPolygon(ScreenPolygonParams)
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ThroughTriangleScreenPolygonQuad(IList<Point3D>, ScreenPolygonParams)
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Tells if the quad defined by the vertices is inside the selection area defined by the screen polygon.
(inherited from Entity).
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ToString()
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Returns a string that represents the current object.
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TransformAllVertices(Transformation, bool, bool)
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(inherited from Entity).
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TransformAllVerticesRecursive(Transformation)
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(inherited from Entity).
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TransformBy(Transformation)
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Transforms all the entity's vertices by the specified transformation.
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Translate(double, double, double)
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Translates the entity.
(inherited from Entity).
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Translate(Vector3D)
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Translates the entity.
(inherited from Entity).
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Trim(Surface, IList<ICurve>)
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Trim(IList<Surface>, IList<Surface>, double, bool, bool)
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Trims a surface group against the other.
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Trim(IList<Surface>, IList<Surface>, double, bool, bool, out Surface[], out Surface[])
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Trims a surface group against the other.
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Trim(IList<Surface>, Plane, double)
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Trims a surface group using the limit plane provided. Always removes the splits on the positive side of the plane.
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Trim(IList<Surface>, Plane, double, bool)
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Trims a surface group by a plane.
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Trim(IList<Surface>, Plane, double, bool, out Surface[])
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Trims a surface group using the limit plane provided. Always removes the splits on the positive side of the plane.
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Trim(Surface, Surface, double, bool, bool)
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Trims a surface against the other.
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Trim(Surface, Surface, double, bool, bool, out Surface[], out Surface[])
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Trims a surface against the other.
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TrimBy(ICurve, bool)
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Trims the surface using an open or closed contour.
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TrimBy(IList<Surface>, double, bool)
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Trims the surface using the limit surface group provided.
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TrimBy(IList<Surface>, double, bool, out Surface[])
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Trims the surface using the limit surface group provided.
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TrimBy(Plane, double)
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Trims the surface using the limit plane provided. Always removes the surface on the positive side of the plane.
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TrimBy(Plane, double, bool)
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Trims the surface using the limit plane provided.
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TrimBy(Plane, double, bool, out Surface[])
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Trims the surface using the limit plane provided.
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TrimBy(Plane, double, out Surface[])
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Trims the surface using the limit plane provided. Always removes the surface on the positive side of the plane.
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TrimBy(Surface, double, bool)
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Trim the surface using the limit surface provided.
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TrimBy(Surface, double, bool, out Surface[])
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Trim the surface using the limit surface provided.
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TrimInternal(Surface, IList<ICurve>, bool)
|
|
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TryGetPlanar(out PlanarSurface)
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Converts this generic surface to PlanarSurface (when possible).
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TryGetRevolved(out RevolvedSurface)
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Converts this generic surface to RevolvedSurface (when possible).
|
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TryGetTabulated(out TabulatedSurface)
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Converts this generic surface to TabulatedSurface (when possible).
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UniformKnotVector(int, int)
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Constructs a uniform clamped knot vector. v[j+1]-v[j] is equal for all inners nodes.
(inherited from NurbsBase).
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Untrim()
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Clears all trimming loops.
|
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UpdateBoundingBox(TraversalParams)
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Updates the entity's bounding box.
(inherited from Entity).
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UpdateBoundingBoxSphere()
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(inherited from Entity).
|
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UpdateOrientedBoundingBox(TraversalParams)
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Updates the entity's oriented bounding box or build it if not present.
(inherited from Entity).
|
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UpdateOrientedBoundingBox(TraversalParams, bool)
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Updates the entity's oriented bounding box or build it if not present.
(inherited from Entity).
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VariableChamfer(IList<Surface>, IList<Surface>, double, double, bool, double, bool, bool, bool, bool, bool, bool, out Surface[])
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Variable chamfer between two groups of surfaces.
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VariableChamfer(IList<Surface>, IList<Surface>, double, double, bool, double, bool, bool, bool, bool, bool, bool, out Surface[], out Surface[], out Surface[])
|
Variable chamfer between two groups of surfaces, with surfaces leftover by the trim operation.
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VariableChamfer(Surface, Surface, double, double, bool, double, bool, bool, bool, bool, bool, bool, out Surface[])
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Variable chamfer between two surfaces.
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VariableFillet(IList<Surface>, IList<Surface>, double, double, bool, double, bool, bool, bool, bool, bool, bool, out Surface[])
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Variable fillet between two groups of surfaces.
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VariableFillet(IList<Surface>, IList<Surface>, double, double, bool, double, bool, bool, bool, bool, bool, bool, out Surface[], out Surface[], out Surface[])
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Variable fillet between two groups of surfaces, with surfaces leftover by the trim operation.
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VariableFillet(Surface, Surface, double, double, bool, double, bool, bool, bool, bool, bool, bool, out Surface[])
|
Variable fillet between two individual surfaces.
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WriteObjAsLines(ref int, TextWriter, ref int, ref int, ref int, TextWriter, LayerKeyedCollection, string, MaterialKeyedCollection, double, double, BlockKeyedCollection)
|
Write in Obj file format as set of lines connecting vertices.
(inherited from Entity).
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WriteUsemtl(int, TextWriter, TextWriter, LayerKeyedCollection)
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(inherited from Entity).
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WriteUsemtl(string, TextWriter)
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(inherited from Entity).
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banbks(double[,], int, int, double[,], int[], ref double[,])
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(inherited from NurbsBase).
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banbks(double[,], int, int, double[,], int[], ref double[])
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(inherited from NurbsBase).
|
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bandec(double[,], int, int, double[,], int[], out double)
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(inherited from NurbsBase).
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lubksb(double[,], int[], ref double[])
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(inherited from NurbsBase).
|