ShadowMapData Class
Name | Description | |
---|---|---|
ShadowMapData() |
Name | Description | |
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biasMatrix |
Name | Description | |
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Clear(RenderContextBase) | ||
Disable(RenderContextBase) | ||
DisableBlending(RenderContextBase) | ||
Dispose(RenderContextBase) | ||
EnableAdditiveBlending(RenderContextBase) | ||
EnableBlendingEqual(RenderContextBase) | ||
EnableForShaders(RenderContextBase, int) | Enables ShadowMap. | |
Equals(Object) | Determines whether the specified object is equal to the current object. (inherited from Object). | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (inherited from Object). | |
GetHashCode | Serves as the default hash function. (inherited from Object). | |
GetType | Gets the Type of the current instance. (inherited from Object). | |
MemberwiseClone | Creates a shallow copy of the current Object. (inherited from Object). | |
ToString | Returns a string that represents the current object. (inherited from Object). |
Name | Description | |
---|---|---|
GfxShadowParams | Class with the parameters necessary to draw the realistic shadows. |
For internal use only.
devDept.Graphics.ShadowMapData