devDept.Graphics Namespace
Name | Description | |
---|---|---|
BackfaceSettings | Backface settings. | |
BackgroundSettings | Viewport background settings. | |
CameraBase | Base Class for Camera | |
ClippingPlaneBase | Clipping plane base definition. | |
ControlData | Class that holds data of the Eyeshot control needed by the RenderContextBase class. | |
EntityGraphicsData | Class that holds the compiled graphics data. | |
ExtensionMethodsGL | Extension methods class for drawing points in OpenGL. | |
FrustumData | Frustum data class for shadow map computation. | |
GLShader | Base shader class. | |
GfxEnvironmentParams | Base class with graphics environment data. | |
GfxSilhoData | Base class with the data to draw silhouettes. | |
GraphicsException | An exception thrown by Eyeshot. | |
HqrData | Class that holds data for high quality rendering features. | |
KeyChangedEventArgs | EventArgs to notify the new key for a IKeyedCollectionItem<T>. | |
LightSettings | Directional light definition. | |
Material | Material definition. | |
OGLEntityBuffer | OpenGL VBO buffer class. | |
OGLEnvironment | Environment mapping data class. | |
OGLTexture | Base class to load 2D textures. | |
OGLTexture1D | Base class to load 1D textures. | |
OGLTextureBase | Base utility class to load textures. | |
OglRenderContext | OpenGL render context class. | |
PlanarShadowBase | Base abstract class for planar shadows. | |
ReflectionShaderParameters | Class for shader parameters. | |
RenderContextBase | Render context base class. | |
RenderContextUtility | Class that provide utility methods for the render context. | |
ShaderParameters | Base class for shader parameters. | |
ShaderParametersBase | Base class for shader parameters. | |
ShadowMapData | Class for shadow map data. | |
SilhoVertexArrayData | ||
TextureBase | Base utility class to load textures. | |
TextureMosaic | Single Texture that holds more images. | |
UIRoutedEventArgs | For internal use only. | |
VBOParams | Class that holds the parameters for VBO with normals and colors. | |
VBOParamsBase | Base Class that holds the parameters for VBO. | |
VBOParamsTexture | Class that holds the parameters for VBO with normals and texture coordinates. | |
ZBuffer | Class that holds ZBuffer related data. |
Name | Description | |
---|---|---|
IEnvironment | Interface for the environment mapping reflections. | |
IKeyedCollectionDisposableItem<T> | Interface for the Eyeshot keyed collection with disposable items. | |
IKeyedCollectionItem<T> | Interface for the Eyeshot keyed collection. | |
INotifyKeyChanged | Interface for IKeyedCollectionItem<T> to preserve the collection integrity when the key changes. | |
IShader | Shaders common methods. | |
IShaderTechnique | Defines the Vertex, Pixel and Geometry shader that constitute the shader technique. | |
IViewport | Viewport coordinates conversion methods. |
Name | Description | |
---|---|---|
DrawEntityCallBack | Delegate of method that draws the entity. | |
DrawForShadowMapDelegate | Delegate of method that draws the entities fro the ShadowMap. | |
KeyChangedEventHandler | The delegate for the INotifyKeyChanged.KeyChanged event. | |
UIRoutedEventHandler | For internal use only. |
Name | Description | |
---|---|---|
antialiasingSamplesNumberType | Number of antialiasing samples. | |
backfaceColorMethodType | Backface color type. | |
backgroundStyleType | Viewport background style type. | |
blendStateBlendFactorType | The blend factor type. | |
blendStateType | The blend state type. | |
colorMaskFlags | Color mask type. | |
colorMaterialType | The color material type. | |
colorThemeType | Color theme for UI elements. | |
depthFuncType | The depth test function. | |
depthStencilStateType | The depth and stencil state type. | |
elementType | 2D finite element method type. | |
lightType | Light type. | |
multiColorType | Multicolor enum type. | |
orientationType | Viewport orientation type. | |
primitiveType | Drawing primitive type. | |
projectionType | Camera projection type. | |
rasterizerClockWiseType | The rasterizer clockwise type. | |
rasterizerCullFaceType | The rasterizer cull face type. | |
rasterizerPolygonDrawingType | The rasterizer polygon drawing type. | |
rasterizerPolygonOffsetType | The rasterizer polygon offset type. | |
rasterizerStateType | The rasterizer state type. | |
realisticShadowQualityType | Realistic shadow quality. | |
shaderPrimitiveType | Shader primitive type. | |
shaderType | Shader types definitions. | |
shadowType | Shadow type. | |
stateEnableType | A generic enable type. | |
stencilFuncMaskType | The mask used in the stencil test. | |
stencilFuncType | The type of stencil function. | |
stencilOpActionType | The stencil operation test action. | |
textureEnvironmentType | Texture environment type. | |
textureFilteringFunctionType | The texture filtering function is used whenever the pixel being textured maps to an area greater (minifying function) or smaller (magnifying function) than one texture element. There are six defined filtering functions. Two of them use the nearest one or nearest four texture elements to compute the texture value. The other four use mipmaps. |