TextureMosaic Class
Name | Description | |
---|---|---|
TextureMosaic(RenderContextBase, int, int, Bitmap[]) | Create a single texture from a list of images, organized in a grid of rows by columns, and computes the texture coordinates of each image. |
Name | Description | |
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Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. | |
Draw(RenderContextBase, int[], ref PointF, bool) | Draws the images from left to right. | |
Equals(Object) | Determines whether the specified object is equal to the current object. (inherited from Object). | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (inherited from Object). | |
GetHashCode | Serves as the default hash function. (inherited from Object). | |
GetType | Gets the Type of the current instance. (inherited from Object). | |
MemberwiseClone | Creates a shallow copy of the current Object. (inherited from Object). | |
ToString | Returns a string that represents the current object. (inherited from Object). |
Name | Description | |
---|---|---|
imagesSize | Size of each sub-image. | |
texture | ||
textureCoordsRect | Texture coordinates of each sub-image. |
devDept.Graphics.TextureMosaic