|
Name
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Description
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AllVerticesInFrustum(FrustumParams)
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(inherited from Entity).
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AllVerticesInScreenPolygon(ScreenPolygonParams)
|
Tells if an entity is fully contained inside a polygon defined in screen coordinates.
(inherited from Entity).
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Animate(int)
|
Gives a chance to derived classes to change the entity position/rotation at each timer tick.
(inherited from Entity).
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ClearSelectability(Stack<BlockReference>)
|
Clear the entity selectability status for the defined nested instance.
(inherited from Entity).
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ClearSelectabilityForAllInstances()
|
Clears the selectability status for all instances.
(inherited from Entity).
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ClearSelectionForAllInstances()
|
Clears the selection status for all instances.
(inherited from Entity).
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ClearSubContoursSelectionForAllInstances()
|
Clears the contours selection status for all instances.
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ClearVisibility(Stack<BlockReference>)
|
Clear the entity visibility status for the defined nested instance.
(inherited from Entity).
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ClearVisibilityForAllInstances()
|
Clears the visibility status for all instances.
(inherited from Entity).
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Clone()
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Creates a deep copy of this region.
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CombineBoundingBox(Transformation, Point3D, Point3D)
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Combines the entity's bounding box with the given bounding box.
(inherited from Entity).
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Compile(CompileParams)
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Compiles the graphic representation of this entity.
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CompilePattern(CompileParams)
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Compiles the graphics representation of the pattern of wireframe entities.
(inherited from Entity).
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CompileWire(CompileParams)
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Compiles the graphics representation of wireframe entities.
(inherited from Entity).
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ComputeBoundingBox(TraversalParams, out Point3D, out Point3D)
|
Computes the entity's bounding box.
(inherited from Entity).
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ComputeBoundingBox(TraversalParams, IList<Point3D>, out Point3D, out Point3D)
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Computes the entity's bounding box.
(inherited from Entity).
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ComputeBoundingBox(TraversalParams, float[], int, out Point3D, out Point3D)
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(inherited from Entity).
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ComputeOffsetOnCameraAxes(OffsetOnCameraAxesParams)
|
Computes the intersection of the lines passing from the vertices and oriented like the frustum planes with the X and Y axes of the camera.
(inherited from Entity).
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ComputeOffsetOnCameraAxes(OffsetOnCameraAxesParams, IList<Point3D>, int)
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(inherited from Entity).
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ComputeOffsetOnCameraAxes(Transformation, float[], int, Point2D, Point2D, Point2D, Point2D, int)
|
(inherited from Entity).
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ConvertToMesh(double, natureType)
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Converts this region to a Mesh object.
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ConvertToMesh(double, double, natureType, bool)
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ConvertToMesh<T>(double, natureType)
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Converts this region to a Mesh object.
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ConvertToSolid(double)
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Converts this region to a Solid object.
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ConvertToSolid<T>(double)
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Converts this region to a Solid object.
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ConvertToSurface()
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Converts this region to a Surface object.
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ConvertToSurrogate()
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Converts the entity to its surrogate, for serialization purpose.
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CopyAttributes(Entity)
|
Copies the following attributes to this entity: Color, ColorMethod, GroupIndex, LineTypeName, LineTypeMethod, LineTypeScale, LineWeight, LineWeightMethod, LayerName and MaterialName.
(inherited from Entity).
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CopyAttributesFast(Entity)
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Copies the following attributes to this entity: Visible, Color, ColorMethod, LayerName and MaterialName attributes.
(inherited from Entity).
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CreateCircle(Plane, Point2D, double)
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Creates a circular region by plane and position.
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CreateCircle(Plane, double)
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Creates a circular region by plane.
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CreateCircle(Plane, double, double, double)
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Creates a circular region by plane and position.
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CreateCircle(double)
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Creates a circular region.
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CreateCircle(double, double, double)
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Creates a circular region by position.
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CreateCircularSlot(Plane, double, double, double)
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Creates a region with the shape of a circular slot by plane.
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CreateCircularSlot(Plane, double, double, double, double)
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Creates a region with the shape of a circular slot by plane and start angle.
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CreateCircularSlot(Plane, double, double, double, double, double)
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Creates a region with the shape of a circular slot by plane and position.
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CreateCircularSlot(Plane, double, double, double, double, double, double)
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Creates a region with the shape of a circular slot by plane, position and start angle.
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CreateCircularSlot(double, double, double)
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Creates a region with the shape of a circular slot.
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CreateCircularSlot(double, double, double, double)
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Creates a region with the shape of a circular slot by start angle.
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CreateCircularSlot(double, double, double, double, double)
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Creates a region with the shape of a circular slot by position.
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CreateCircularSlot(double, double, double, double, double, double)
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Creates a region with the shape of a circular slot by position and start angle.
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CreateEllipse(Plane, Point2D, double, double)
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Creates an elliptical region by plane and position.
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CreateEllipse(Plane, double, double)
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Creates an elliptical region by plane.
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CreateEllipse(Plane, double, double, double, double)
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Creates an elliptical region by plane and position.
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CreateEllipse(double, double)
|
Creates an elliptical region.
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CreateEllipse(double, double, double, double)
|
Creates an elliptical region by position.
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CreateEntitiesFromPrimitives(IEnumerable<IGCurve>)
|
Creates a new array of ICurve instances starting from the related primitives.
(inherited from Entity).
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CreateEntitiesFromPrimitives<T>(IEnumerable<GEntity>)
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Creates a new array of Entity instances starting from the related primitives.
(inherited from Entity).
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CreateEntityFromPrimitive(GEntity)
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Creates a new entity instance starting from the related primitive.
(inherited from Entity).
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CreateHexagon(Plane, double, bool)
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Creates an hexagonal region by plane.
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CreateHexagon(Plane, double, double, double, double, bool)
|
Creates an hexagonal region by plane and position.
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CreateHexagon(double, bool)
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Creates an hexagonal region.
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CreateHexagon(double, double, double, double, bool)
|
Creates an hexagonal region by position.
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CreatePolygon(Plane, IList<Point2D>)
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Creates a polygonal region by plane.
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CreatePolygon(params Point2D[])
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Creates a polygonal region.
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CreatePolygon(params Point3D[])
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Creates a polygonal region.
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CreateRectangle(Plane, double, double, bool)
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Creates a rectangular region by plane.
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CreateRectangle(Plane, double, double, double, double, double, bool)
|
Creates a rectangular region by plane and position.
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CreateRectangle(double, double, bool)
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Creates a rectangular region.
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CreateRectangle(double, double, double, double, double, bool)
|
Creates a rectangular region by position.
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CreateRoundedRectangle(Plane, double, double, double, bool)
|
Creates a rounded rectangular region by plane.
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CreateRoundedRectangle(Plane, double, double, double, double, double, double, bool)
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Creates a rounded rectangular region by plane and position.
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CreateRoundedRectangle(double, double, double, bool)
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Creates a rounded rectangular region.
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CreateRoundedRectangle(double, double, double, double, double, double, bool)
|
Creates a rounded rectangular region by position.
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CreateSlot(Plane, double, double, bool)
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Creates a region with the shape of a slot by plane.
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|
CreateSlot(Plane, double, double, double, double, double, bool)
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Creates a region with the shape of a slot by plane and position.
|
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CreateSlot(double, double, bool)
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Creates a region with the shape of a slot.
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CreateSlot(double, double, double, double, double, bool)
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Creates a region with the shape of a slot by position.
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Difference<T>(T, params T[])
|
Boolean difference between one region and a list of regions.
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Difference<T>(T, T)
|
Boolean difference between two regions.
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Dispose()
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Cleans up graphics resources, like display lists, textures, etc.
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Draw(DrawParams)
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Draws the entity.
(inherited from PlanarEntity).
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DrawDirection(DrawParams)
|
Draws a small arrow to show the entity direction if Workspace.ShowCurveDirection is true.
(inherited from Entity).
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DrawEdges(DrawParams)
|
Draws the entity's edges.
|
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DrawEntity(RenderContextBase, object)
|
Internal method that draws the entity.
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DrawFast(DrawParams)
|
Draws the entity in fast inaccurate transparency mode.
(inherited from Entity).
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DrawFlat(DrawParams)
|
Draws entity in displayType.Flat Viewport.DisplayMode.
(inherited from Entity).
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DrawFlatFast(DrawParams)
|
Draws the entity in flat and fast inaccurate transparency mode.
(inherited from Entity).
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DrawFlatSelected(DrawParams)
|
Draws entity selected in displayType.Flat Viewport.DisplayMode.
(inherited from Entity).
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DrawForSelection(GfxDrawForSelectionParams)
|
Draws the entity without specifing any color.
|
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DrawForSelectionEdges(GfxDrawForSelectionParams)
|
Draws the entity edges in false-colors (for some kinds of entities only).
(inherited from Entity).
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DrawForSelectionFaces(GfxDrawForSelectionParams)
|
Draws the entity faces in false-colors (for some kinds of entities only).
(inherited from Entity).
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DrawForSelectionSketchCurves(GfxDrawForSelectionParams)
|
Draws the entity curves in false-colors (for some kinds of entities only).
(inherited from Entity).
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DrawForSelectionSketchPoints(GfxDrawForSelectionParams)
|
Draws the entity points in false-colors (for some kinds of entities only).
(inherited from Entity).
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DrawForSelectionSubContours(GfxDrawForSelectionParams)
|
Draws the entity contours in false-colors (for some kinds of entities only).
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DrawForSelectionSubCurves(GfxDrawForSelectionParams)
|
Draws the entity subCurves in false-colors (for some kinds of entities only).
(inherited from Entity).
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DrawForSelectionVertices(GfxDrawForSelectionParams)
|
Draws the entity vertices in false-colors (for some kinds of entities only).
(inherited from Entity).
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DrawForSelectionWireframe(GfxDrawForSelectionParams)
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Draws entity as wires without specifing any color.
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DrawForShadow(RenderParams)
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Draws the entity planar shadow.
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DrawHiddenLines(DrawParams)
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Draw the entity in the displayType.HiddenLines display mode.
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DrawHiddenLinesFast(DrawParams)
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Draw the entity in the displayType.HiddenLines display mode in fast inaccurate transparency mode.
(inherited from Entity).
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DrawHiddenLinesMaterial(RenderParams)
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(inherited from Entity).
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DrawHiddenLinesMaterialFast(RenderParams)
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(inherited from Entity).
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DrawIsocurves(DrawParams)
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Draws the entity iso curves. For Mesh entities this method draws internal wires.
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DrawIsocurvesForFlat(DrawParams)
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Draws the isocurves in Flat display mode.
(inherited from Entity).
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DrawNormals(DrawParams)
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Draws entity's normal vectors.
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DrawOnScreen(DrawOnScreenParams)
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Draws extra things on screen, like the vertex indices (if Viewport.ShowVertexIndices is true).
(inherited from Entity).
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DrawOnScreen(DrawOnScreenParams, int)
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Draws extra things on screen, like the vertex indices (if Viewport.ShowVertexIndices is true).
(inherited from Entity).
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DrawOnScreenWireframe(DrawOnScreenWireframeParams)
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Draws extra things on screen, like the vertex Numbers (if Viewport.ShowVertexIndices is true) in wireframe display mode.
(inherited from Entity).
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DrawOnScreenWireframe(DrawOnScreenWireframeParams, int)
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Draws extra things on screen, like the vertex Numbers (if Viewport.ShowVertexIndices is true) in wireframe dispaly mode.
(inherited from Entity).
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DrawSelected(DrawParams)
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Draws entity selected.
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DrawSelectedVertices(DrawParams)
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Draws the entity selected vertices.
(inherited from Entity).
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DrawSilhouettes(DrawSilhouettesParams)
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Draws Silhouettes.
(inherited from Entity).
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DrawVertices(DrawParams)
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Draws entity's vertices.
(inherited from Entity).
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DrawWire(DrawParams)
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Draws a wireframe entity, resolving the LineTypeName for LineTypeMethod colorMethodType.byParent.
(inherited from Entity).
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DrawWireEntity(RenderContextBase, object)
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Draws the Wireframe entity.
(inherited from Entity).
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DrawWireframe(DrawParams)
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Draws entity as wires.
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DrawWireframeSelected(DrawParams)
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Draws entity as selected wires.
(inherited from Entity).
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DrawWithPattern(RenderContextBase, object)
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(inherited from Entity).
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Dump(linearUnitsType, massUnitsType, LayerKeyedCollection, MaterialKeyedCollection, BlockKeyedCollection)
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Returns a description of this entity.
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Equals(Object)
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(inherited from Object).
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EstimateBoundingBox(BlockKeyedCollection, LayerKeyedCollection)
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Returns a small set of points that gives an idea of the entity bounding box.
(inherited from Entity).
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EvaluateIntersectEdges(FrustumParams)
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Tells if must evaluate the intersection of the edges with the frustum.
(inherited from Entity).
|
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EvaluateIntersectTriangles(FrustumParams)
|
Tells if must evaluate the intersection of the triangles with the frustum.
(inherited from Entity).
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ExtrudeAsBrep(Interval, double, double)
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Extrudes the region to create a new Brep.
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ExtrudeAsBrep(Vector3D, double, double)
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Extrudes the region to create a new Brep.
|
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ExtrudeAsBrep(double, double, double)
|
Extrudes a region creating a new Brep.
|
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ExtrudeAsMesh(Vector3D, double, natureType)
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Extrudes a region creating a new Mesh.
|
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ExtrudeAsMesh(double, double, natureType)
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Extrudes a region creating a new Mesh along plane's Z-axis.
|
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ExtrudeAsMesh<T>(Vector3D, double, natureType)
|
Extrudes a region creating a new Mesh.
|
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ExtrudeAsMesh<T>(double, double, natureType)
|
Extrudes a region creating a new Mesh along plane's Z-axis.
|
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ExtrudeAsSolid(Vector3D, double)
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Extrudes this region.
|
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ExtrudeAsSolid(double, double)
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Extrudes this region.
|
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ExtrudeAsSolid(double, double, double, double)
|
Extrudes this region.
|
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ExtrudeAsSolid<T>(Vector3D, double)
|
Extrudes this region.
|
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ExtrudeAsSolid<T>(double, double)
|
Extrudes this region.
|
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ExtrudeAsSolid<T>(double, double, double, double)
|
Extrudes this region.
|
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ExtrudeAsSurface(Vector3D)
|
Extrudes a region creating a new Surface.
|
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ExtrudeAsSurface(Vector3D, double, double)
|
|
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ExtrudeAsSurface(double)
|
Extrudes a region creating a new Surface.
|
|
ExtrudeAsSurface(double, double, double)
|
|
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Finalize
|
(inherited from Object).
|
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FindClosestTriangle(Transformation, Segment3D)
|
Returns a list of triangles hit by the provided segment.
|
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FlipNormal()
|
|
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FrustumEdgesTriangleIntersection(Segment3D[], Point3D, Point3D, Point3D)
|
(inherited from Entity).
|
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GetAllVertices(TraversalParams, out IList<Single>)
|
Gets tessellation vertices as float coordinates of the entity.
(inherited from Entity).
|
|
GetArea(out Point3D)
|
|
|
GetClosestMainAxis(Vector3D)
|
(inherited from Entity).
|
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GetHashCode
|
(inherited from Object).
|
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GetMass(Material, linearUnitsType, massUnitsType, out double)
|
|
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GetNormalLength()
|
Gets the entity normal length.
(inherited from Entity).
|
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GetObjectData(SerializationInfo, StreamingContext)
|
Populates a SerializationInfo instance with the data needed to serialize the target object.
(inherited from PlanarEntity).
|
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GetOffsetDistance(Vector3D, Vector3D, double)
|
Computes the offset distance for the extrude with draft angle methods.
(inherited from Entity).
|
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GetPerimeter()
|
Computes the perimeter of the region.
|
|
GetPolygonMeshes()
|
|
|
GetPrimitiveFromEntity(Entity)
|
Gets the primitive related to an Entity.
(inherited from Entity).
|
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GetPrimitiveFromEntity(ICurve)
|
Gets the primitive related to an ICurve object.
(inherited from Entity).
|
|
GetPrimitivesFromEntities(IEnumerable<ICurve>)
|
Gets the primitives related to an ICurve's collection.
(inherited from Entity).
|
|
GetPrimitivesFromEntities<T>(IEnumerable<Entity>)
|
Gets the primitives related to an entity's collection.
(inherited from Entity).
|
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GetSelectability(Stack<BlockReference>)
|
Gets the entity selectability status.
(inherited from Entity).
|
|
GetSelection(Stack<BlockReference>)
|
Gets the entity selection status.
(inherited from Entity).
|
|
GetType
|
(inherited from Object).
|
|
GetVisibility(Stack<BlockReference>)
|
Gets the entity visibility status.
(inherited from Entity).
|
|
GetVolume(out Point3D)
|
|
|
InitGraphicsData()
|
|
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InsideFrustumPoint(PlaneEquation[], Transformation, IList<Point3D>, int)
|
(inherited from Entity).
|
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InsideOrCrossingFrustum(FrustumParams)
|
|
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InsideOrCrossingFrustumInternal(PlaneEquation[], Transformation, IList<Point3D>, int, int)
|
(inherited from Entity).
|
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InsideOrCrossingScreenPolygon(ScreenPolygonParams)
|
|
|
InsideOrCrossingScreenPolygonInternal(ScreenPolygonParams, IList<Point3D>, int, int)
|
(inherited from Entity).
|
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InsideOrCrossingScreenPolygonPoint(ScreenPolygonParams, IList<Point3D>, int)
|
(inherited from Entity).
|
|
Intersection<T>(T, T)
|
Boolean intersection between two regions.
|
|
IsAnyInstanceSelectable()
|
Tells if there is at least an instance selectable.
(inherited from Entity).
|
|
IsAnyInstanceSelected()
|
Tells if there is at least an instance selected.
(inherited from Entity).
|
|
IsAnyInstanceVisible()
|
Tells if there is at least an instance visible.
(inherited from Entity).
|
|
IsAnySubContourSelected()
|
Tells if there is a selected contour.
|
|
IsCrossing(FrustumParams)
|
Tells if the entity is inside or crossing the given planes and edges.
(inherited from Entity).
|
|
IsCrossingScreenPolygon(ScreenPolygonParams)
|
Tells if an entity is fully or partially contained inside a polygon defined in screen coordinates.
(inherited from Entity).
|
|
IsInFrustum(FrustumParams)
|
Tells if the entity is inside the frustum planes.
(inherited from Entity).
|
|
IsInFrustum(FrustumParams, Point3D, double)
|
Tells if the sphere surrounding the entity is inside the frustum planes.
(inherited from Entity).
|
|
IsPointInside(Point2D)
|
Tests if a 2D point is inside the region.
|
|
IsPointInside(Point3D)
|
Tests if a 3D point is inside the region.
|
|
IsPointOnContour(Point3D, double)
|
Tests if a 3D point is on one of the region's contours.
|
|
IsSelected(Stack<BlockReference>)
|
Obsolete.
Tells if the instance referred by the stack of parents is selected.
(inherited from Entity).
|
|
IsSmall(IsSmallParams)
|
Checks if an entity is small and can be skipped during the drawing.
(inherited from Entity).
|
|
IsValid()
|
Returns true if all the entity fields contain reasonable information.
(inherited from PlanarEntity).
|
|
IsVisible(Stack<BlockReference>, LayerKeyedCollection, attributeReferenceVisibilityType)
|
Check if the entity is visible.
(inherited from Entity).
|
|
IsVisibleAndInFrustum(Stack<BlockReference>, LayerKeyedCollection, attributeReferenceVisibilityType)
|
Check if the entity is visible.
(inherited from Entity).
|
|
MemberwiseClone
|
(inherited from Object).
|
|
Offset(double, double)
|
Offsets the region of the specified amount.
|
|
Offset(double, double, bool)
|
Offsets the region of the specified amount.
|
|
Pocket(double, cornerType, double, double)
|
Obsolete.
Pocket function for NC toolpaths.
|
|
Pocket(double, cornerType, double)
|
Obsolete.
Pocket function for NC toolpaths.
|
|
Pocket(double, double)
|
Pocket function for NC toolpaths.
|
|
PropagateAttributes(Entity, Entity, bool)
|
Propagates the attributes to the entity passed as parameter.
(inherited from Entity).
|
|
QuickOffset(double, cornerType, double, double)
|
Obsolete.
Quick offset function for NC toolpaths.
|
|
QuickOffset(double, cornerType, double)
|
Obsolete.
Quick offset function for NC toolpaths.
|
|
QuickOffset(double, double)
|
Quick offset function for NC toolpaths.
|
|
Regen(RegenParams)
|
This method is used for several purposes. For example in arcs and circles
is used to generate the curve's linear approximation, in meshes to compute normals
and edges and in Nurbs surfaces to generate the triangulation.
|
|
Render(RenderParams)
|
Renders the entity.
(inherited from Entity).
|
|
RenderFast(RenderParams)
|
Renders the entity in fast inaccurate transparency mode.
(inherited from Entity).
|
|
ResetSelectionMode()
|
|
|
RevolveAsBrep(double, Vector3D, Point3D, double)
|
Revolves this region around an axis.
|
|
RevolveAsBrep(double, double, Point3D, Point3D, double)
|
Revolves this region around an axis.
|
|
RevolveAsBrep(double, double, Vector3D, Point3D, double)
|
Revolves this region around an axis.
|
|
RevolveAsMesh(double, double, Point3D, Point3D, int, double, natureType)
|
Revolves this region around an axis.
|
|
RevolveAsMesh(double, double, Vector3D, Point3D, int, double, natureType)
|
Revolves this region around an axis.
|
|
RevolveAsMesh<T>(double, double, Point3D, Point3D, int, double, natureType)
|
Revolves this region around an axis.
|
|
RevolveAsMesh<T>(double, double, Vector3D, Point3D, int, double, natureType)
|
Revolves this region around an axis.
|
|
RevolveAsSolid(double, double, Point3D, Point3D, int, double)
|
Revolves this region around an axis.
|
|
RevolveAsSolid(double, double, Vector3D, Point3D, int, double)
|
Revolves this region around an axis.
|
|
RevolveAsSolid<T>(double, double, Point3D, Point3D, int, double)
|
Revolves this region around an axis.
|
|
RevolveAsSolid<T>(double, double, Vector3D, Point3D, int, double)
|
Revolves this region around an axis.
|
|
RevolveAsSurface(double, double, Point3D, Point3D)
|
Revolves this region around an axis.
|
|
RevolveAsSurface(double, double, Vector3D, Point3D)
|
Revolves this region around an axis.
|
|
Rotate(double, Vector3D, Point3D)
|
Rotates the entity around an arbitrary axis by the specified angle.
(inherited from Entity).
|
|
Rotate(double, Point3D, Point3D)
|
Rotates the entity around an arbitray axis by the specified angle.
(inherited from Entity).
|
|
Rotate(double, Vector3D)
|
Rotates the entity around an arbitray axis by the specified angle.
(inherited from Entity).
|
|
Scale(Point3D, double, double, double)
|
Scales the entity of the specified scale factor.
(inherited from Entity).
|
|
Scale(Point3D, double)
|
Scales the entity of the specified scale factor.
(inherited from Entity).
|
|
Scale(Vector3D)
|
Scales the entity of the specified scale factor.
(inherited from Entity).
|
|
Scale(double)
|
Scales the entity of the specified scale factor.
(inherited from Entity).
|
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Scale(double, double, double)
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Scales the entity of the specified scale factor.
(inherited from Entity).
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Section(Plane, double)
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SelectedInternal()
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Tells if the entity has internal parts selected
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SetEntityColorForFace(DrawParams, Color)
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Sets the entity color or material depending on the color mode.
(inherited from Entity).
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SetEntityColorForSelection(DrawParams)
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Sets the entity color or material depending on the color mode.
(inherited from Entity).
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SetLineWeight(RenderContextBase, float)
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Line weight changer.
(inherited from Entity).
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SetLineWeightForEdges(DrawParams)
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(inherited from Entity).
|
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SetLineWeightForSilhouettes(DrawSilhouettesParams)
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(inherited from Entity).
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SetSelectability(bool, Stack<BlockReference>)
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Sets the entity selectability status.
(inherited from Entity).
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SetSelection(bool, Stack<BlockReference>)
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Sets the entity selection status.
(inherited from Entity).
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SetSelectionColorForSelection(DrawParams)
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Sets the selection color or material depending on the color mode.
(inherited from Entity).
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SetShader(DrawParams)
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Sets a Shader before drawing the entity.
(inherited from Entity).
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SetVisibility(bool, Stack<BlockReference>)
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Sets the entity visibility status.
(inherited from Entity).
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SortAndOrient()
|
Sorts and orients internal contours.
|
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SweepAsBrep(ICurve, double, sweepMethodType)
|
Creates a Brep by sweeping the region along a rail.
|
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SweepAsBrep(ICurve, double, bool, sweepMethodType)
|
Creates a Brep by sweeping the region along a rail.
|
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SweepAsMesh(ICurve, double, sweepMethodType, natureType)
|
Creates a mesh by sweeping the region along a rail.
|
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SweepAsMesh(ICurve, double, bool, sweepMethodType, natureType)
|
Creates a mesh by sweeping the region along a rail.
|
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SweepAsMesh<T>(ICurve, double, sweepMethodType, natureType)
|
Creates a mesh by sweeping the region along a rail.
|
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SweepAsMesh<T>(ICurve, double, bool, sweepMethodType, natureType)
|
Creates a mesh by sweeping the region along a rail.
|
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SweepAsSolid(ICurve, double, bool, sweepMethodType)
|
Sweeps this region along the provided trajectory.
|
|
SweepAsSolid(ICurve, double, sweepMethodType)
|
Sweeps this region along the provided trajectory.
|
|
SweepAsSolid<T>(ICurve, double, bool, sweepMethodType)
|
Sweeps this region along the provided trajectory.
|
|
SweepAsSolid<T>(ICurve, double, sweepMethodType)
|
Sweeps this region along the provided trajectory.
|
|
SweepAsSurface(ICurve, double, sweepMethodType)
|
Creates a surface by sweeping the region along a rail.
|
|
ThroughTriangle(FrustumParams)
|
|
|
ThroughTriangleQuad(FrustumParams, IList<Point3D>)
|
Tells if the quad defined by the vertices is inside the selection area defined by the edge list.
(inherited from Entity).
|
|
ThroughTriangleScreenPolygon(ScreenPolygonParams)
|
|
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ThroughTriangleScreenPolygonQuad(IList<Point3D>, ScreenPolygonParams)
|
Tells if the quad defined by the vertices is inside the selection area defined by the screen polygon.
(inherited from Entity).
|
|
ToString()
|
|
|
TransformAllVertices(Transformation, bool, bool)
|
(inherited from Entity).
|
|
TransformAllVerticesRecursive(Transformation)
|
|
|
TransformBy(Transformation)
|
Transforms all the entity's vertices by the specified transformation.
(inherited from Entity).
|
|
Translate(double, double, double)
|
Translates the entity.
(inherited from Entity).
|
|
Translate(Vector3D)
|
Translates the entity.
(inherited from Entity).
|
|
Triangulate(double, int, IList<GLinearPath>)
|
Triangulates this Region.
|
|
Trim(Region, IList<ICurve>, out Region[])
|
Trims the region using the given - open - curves.
|
|
Union<T>(T, T)
|
Boolean union between two regions.
|
|
Update(PlanarEntity)
|
Updates the contents of this entity with the contents of another entity.
(inherited from PlanarEntity).
|
|
UpdateBoundingBox(TraversalParams)
|
Updates the entity's bounding box.
(inherited from Entity).
|
|
UpdateBoundingBoxSphere()
|
(inherited from Entity).
|
|
UpdateOrientedBoundingBox(TraversalParams)
|
Updates the entity's oriented bounding box or build it if not present.
(inherited from Entity).
|
|
UpdateOrientedBoundingBox(TraversalParams, bool)
|
Updates the entity's oriented bounding box or build it if not present.
(inherited from Entity).
|
|
WriteObjAsLines(ref int, TextWriter, ref int, ref int, ref int, TextWriter, LayerKeyedCollection, string, MaterialKeyedCollection, double, double, BlockKeyedCollection)
|
Write in Obj file format as set of lines connecting vertices.
(inherited from Entity).
|
|
WriteUsemtl(int, TextWriter, TextWriter, LayerKeyedCollection)
|
(inherited from Entity).
|
|
WriteUsemtl(string, TextWriter)
|
(inherited from Entity).
|