Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Graphics Namespace / TextureBase Class / Load Method / Load(RenderContextBase,textureFilteringFunctionType,textureFilteringFunctionType,Boolean,Boolean,Boolean) Method
The render context
Minifying function
Magnifying function
If true, enables anisotropic filtering for mipmapping
If true, the texture is repeated in the X direction
If true, the texture is repeated in the Y direction

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    Load(RenderContextBase,textureFilteringFunctionType,textureFilteringFunctionType,Boolean,Boolean,Boolean) Method
    In This Topic
    Loads the texture
    Syntax
    'Declaration
     
    Public Overloads Sub Load( _
       ByVal renderContext As RenderContextBase, _
       ByVal minFunc As textureFilteringFunctionType, _
       Optional ByVal magFunc As textureFilteringFunctionType, _
       Optional ByVal anisotropicFiltering As Boolean, _
       Optional ByVal repeatX As Boolean, _
       Optional ByVal repeatY As Boolean _
    ) 

    Parameters

    renderContext
    The render context
    minFunc
    Minifying function
    magFunc
    Magnifying function
    anisotropicFiltering
    If true, enables anisotropic filtering for mipmapping
    repeatX
    If true, the texture is repeated in the X direction
    repeatY
    If true, the texture is repeated in the Y direction
    See Also