Camera.Rotation Property
Public Property Rotation() As Quaternion
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Property Value
Quaternion
The following code fragment demonstrates how to set a rotation of 30 degrees about
the X axis and 60 degrees about the Z axis. The default rotation coincide with the
model Right view.
myViewport.Camera.Rotation = (new Quaternion(Vector3D.AxisZ, 60)) * (new Quaternion(Vector3D.AxisY, 30)); myViewport.AdjustNearAndFarPlanes();
This language is not supported or no code example is available.