Camera.ComputeOffsetOnCameraAxes Method

Computes the intersection of the lines passing from the vertex and oriented like the frustum planes with the X and Y axes of the camera.
Public Shared Sub ComputeOffsetOnCameraAxes( _ 
ByVal pt As Point3D, _ 
ByVal m1 As Point2D, _ 
ByVal m2 As Point2D, _ 
ByVal minQ As Point2D, _ 
ByVal maxQ As Point2D
)
This language is not supported or no code example is available.
public static void ComputeOffsetOnCameraAxes( 
Point3D pt
Point2D m1
Point2D m2
Point2D minQ
Point2D maxQ 
)
This language is not supported or no code example is available.

Parameters

pt
Point3D

The vertex in camera coordinates

m1
Point2D

Angular coefficients of right and top frustum lines

m2
Point2D

Angular coefficients of left and bottom frustum lines

minQ
Point2D

Minimum offset of the lines intersections on X and Y camera axes

maxQ
Point2D

Maximum offset of the lines intersections on X and Y camera axes

Remarks
 
Used internally for precise fit in perspective mode.

.NET Framework

Supported in: 4.8

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Definition