RenderContextBase.DrawQuadWithTextures Method
Public MustOverride Sub DrawQuadWithTextures( _
ByVal texture As TextureBase, _
ByVal texCoords As Single(), _
ByVal alpha As Byte, _
ByVal rect As RectangleF, _
ByVal zCoord As Single, _
ByVal buffered As Boolean _
)
This language is not supported or no code example is available.
Parameters
- texture
- TextureBase
The texture
- texCoords
- float[]
The texture coordinates
- alpha
- byte
The transparency
- rect
- RectangleF
The rectangle where the Quad is drawn
- zCoord
- float
Z coordinate of the quad
- buffered
- bool
If true, updates the graphics only after a certain number of calls. This is used to draw many quads with the same texture minimizing the overload of updating the graphics card each time.