RenderContextBase.SetShader Method
Public Overridable Function SetShader( _
ByVal type As shaderType, _
Optional ByVal shaderParams As ShaderParameters = null, _
Optional ByVal force As Boolean = false _
) As Boolean
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public virtual bool SetShader(
shaderType type,
ShaderParameters shaderParams = null,
bool force = false
)
This language is not supported or no code example is available.
Parameters
- type
- shaderType
The shader type to set
- shaderParams
- ShaderParameters
The shader parameters (used only in case the shader is compiled for the first time)
- force
- bool
If true sets the shader regardless of the current one, else sets it only if it's different from the current one.
Return Value
boolTrue if the operation is successful, false otherwise