RenderContextBase.CreateTexture1D Method
Public MustOverride Function CreateTexture1D( _
ByVal colorTable As Color(), _
Optional ByVal minFunc As textureFilteringFunctionType = textureFilteringFunctionType.Linear, _
Optional ByVal magFunc As textureFilteringFunctionType = textureFilteringFunctionType.Linear, _
Optional ByVal anisotropicFiltering As Boolean = true, _
Optional ByVal repeatX As Boolean = true _
) As TextureBase
This language is not supported or no code example is available.
public abstract TextureBase CreateTexture1D(
Color[] colorTable,
textureFilteringFunctionType minFunc = textureFilteringFunctionType.Linear,
textureFilteringFunctionType magFunc = textureFilteringFunctionType.Linear,
bool anisotropicFiltering = true,
bool repeatX = true
)
This language is not supported or no code example is available.
Parameters
- colorTable
- Color[]
The color table
- minFunc
- textureFilteringFunctionType
The minification function
- magFunc
- textureFilteringFunctionType
The magnification function
- anisotropicFiltering
- bool
If true, enables anisotropic filtering for mipmapping
- repeatX
- bool
If true, the texture is repeated in the X direction
Return Value
TextureBaseThe texture