RenderContextBase.CreateTexture1D Method

Creates a 1D texture from the given color table.
Public MustOverride Function CreateTexture1D( _ 
ByVal colorTable As Color(), _ 
Optional ByVal minFunc As textureFilteringFunctionType = textureFilteringFunctionType.Linear, _ 
Optional ByVal magFunc As textureFilteringFunctionType = textureFilteringFunctionType.Linear, _ 
Optional ByVal anisotropicFiltering As Boolean = true, _ 
Optional ByVal repeatX As Boolean = true _ 
) As TextureBase
This language is not supported or no code example is available.
public abstract TextureBase CreateTexture1D( 
Color[] colorTable
textureFilteringFunctionType minFunc = textureFilteringFunctionType.Linear, 
textureFilteringFunctionType magFunc = textureFilteringFunctionType.Linear, 
bool anisotropicFiltering = true, 
bool repeatX = true 
)
This language is not supported or no code example is available.

Parameters

colorTable
Color[]

The color table

minFunc
textureFilteringFunctionType

The minification function

magFunc
textureFilteringFunctionType

The magnification function

anisotropicFiltering
bool

If true, enables anisotropic filtering for mipmapping

repeatX
bool

If true, the texture is repeated in the X direction

Return Value

TextureBase

The texture

.NET Framework

Supported in: 4.8

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Definition