RenderContextBase.CloseTexture (textureUnitType, Boolean) Method
Public Overridable Sub CloseTexture( _
ByVal textureUnit As textureUnitType, _
Optional ByVal force As Boolean = false _
)
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Parameters
- textureUnit
- textureUnitType
The texture unit
- force
- bool
If true disables all textures states regardless if there actually is a current texture active.