RenderContextBase.DrawOnTextureOrBitmap Method
Public MustOverride Sub DrawOnTextureOrBitmap( _
ByVal texture As TextureBase, _
ByVal depthTexture As TextureBase, _
ByVal bitmapData As BitmapData, _
ByVal strideInPixels As Integer, _
ByVal antialiasingAvailable As Boolean, _
ByVal antiAliasing As Boolean, _
ByVal antialiasingSamples As Integer, _
ByVal tileWidth As Integer, _
ByVal tileHeight As Integer, _
ByVal drawSceneFunc As drawSceneFuncDelegate, _
ByVal drawSceneParams As Object, _
ByVal hdwAcceleration As Boolean, _
ByVal bpp As Integer, _
Optional ByVal buildMipmaps As Boolean = false _
)
This language is not supported or no code example is available.
public abstract void DrawOnTextureOrBitmap(
TextureBase texture,
TextureBase depthTexture,
BitmapData bitmapData,
int strideInPixels,
bool antialiasingAvailable,
bool antiAliasing,
int antialiasingSamples,
int tileWidth,
int tileHeight,
drawSceneFuncDelegate drawSceneFunc,
object drawSceneParams,
bool hdwAcceleration,
int bpp,
bool buildMipmaps = false
)
This language is not supported or no code example is available.
Parameters
- texture
- TextureBase
The texture to draw on
- depthTexture
- TextureBase
- bitmapData
- BitmapData
The bitmap data. If null, the draw is done on the texture
- strideInPixels
- int
<default>
- antialiasingAvailable
- bool
<default>
- antiAliasing
- bool
<default>
- antialiasingSamples
- int
<default>
- tileWidth
- int
<default>
- tileHeight
- int
<default>
- drawSceneFunc
- drawSceneFuncDelegate
The draw function delegate
- drawSceneParams
- object
The draw function parameters
- hdwAcceleration
- bool
<default>
- bpp
- int
Bytes per pixel
- buildMipmaps
- bool