RenderContextBase.DrawTriangles (Point3D(), Vector3D(), PointF(), Boolean) Method
Draws triangles with one normal per vertex and (optional) texture coordinates.
Public MustOverride Sub DrawTriangles( _
ByVal vertices As Point3D(), _
ByVal normals As Vector3D(), _
Optional ByVal texCoords As PointF() = null, _
Optional ByVal addToCurrentBufferPart As Boolean = false _
)
This language is not supported or no code example is available.
This language is not supported or no code example is available.
Parameters
-
vertices
-
Point3D[]
<default>
-
normals
-
Vector3D[]
<default>
-
texCoords
-
PointF[]
<default>
-
addToCurrentBufferPart
-
bool
If true adds the data to the current buffer part
.NET Framework
Supported in: 4.8