RenderContextBase.DrawTrianglesPartialWithMaterialColor Method

Draws triangles with one normal per vertex, as part of a drawing loop (no Begin-End is done), using the current material color.
Public Overridable Sub DrawTrianglesPartialWithMaterialColor( _ 
ByVal vertices As Point3D(), _ 
ByVal normals As Vector3D(), _ 
Optional ByVal addToCurrentBufferPart As Boolean = false _ 
)
This language is not supported or no code example is available.
public virtual void DrawTrianglesPartialWithMaterialColor( 
Point3D[] vertices
Vector3D[] normals
bool addToCurrentBufferPart = false 
)
This language is not supported or no code example is available.

Parameters

vertices
Point3D[]

<default>

normals
Vector3D[]

<default>

addToCurrentBufferPart
bool

If true adds the data to the current buffer part

.NET Framework

Supported in: 4.8

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Definition