RenderContextBase.DrawTrianglesPartialWithTexture Method
Draws triangles with one normal and one texture coordinate per vertex, as part of a drawing loop (no Begin-End is done), using the current texture.
Public Overridable Sub DrawTrianglesPartialWithTexture( _
ByVal vertices As Point3D(), _
ByVal normals As Vector3D(), _
ByVal texCoords As PointF(), _
Optional ByVal addToCurrentBufferPart As Boolean = false _
)
This language is not supported or no code example is available.
public virtual void DrawTrianglesPartialWithTexture(
Point3D[] vertices,
Vector3D[] normals,
PointF[] texCoords,
bool addToCurrentBufferPart = false
)
This language is not supported or no code example is available.
Parameters
-
vertices
-
Point3D[]
The vertices array
-
normals
-
Vector3D[]
The normals array
-
texCoords
-
PointF[]
The texture coordinates array
-
addToCurrentBufferPart
-
bool
If true adds the data to the current buffer part
.NET Framework
Supported in: 4.8