RenderContextBase.DrawTrianglesPartialWithTexture Method

Draws triangles with one normal and one texture coordinate per vertex, as part of a drawing loop (no Begin-End is done), using the current texture.
Public Overridable Sub DrawTrianglesPartialWithTexture( _ 
ByVal vertices As Point3D(), _ 
ByVal normals As Vector3D(), _ 
ByVal texCoords As PointF(), _ 
Optional ByVal addToCurrentBufferPart As Boolean = false _ 
)
This language is not supported or no code example is available.
public virtual void DrawTrianglesPartialWithTexture( 
Point3D[] vertices
Vector3D[] normals
PointF[] texCoords
bool addToCurrentBufferPart = false 
)
This language is not supported or no code example is available.

Parameters

vertices
Point3D[]

The vertices array

normals
Vector3D[]

The normals array

texCoords
PointF[]

The texture coordinates array

addToCurrentBufferPart
bool

If true adds the data to the current buffer part

.NET Framework

Supported in: 4.8

In this article

Definition