RenderContextBase.DrawTriangles (Point3D(), Vector3D(), Single(), Boolean) Method

Draws triangles with one normal per vertex and 1D texture coordinates.
Public MustOverride Sub DrawTriangles( _ 
ByVal vertices As Point3D(), _ 
ByVal normals As Vector3D(), _ 
ByVal texCoords As Single(), _ 
Optional ByVal addToCurrentBufferPart As Boolean = false _ 
)
This language is not supported or no code example is available.
public abstract void DrawTriangles( 
Point3D[] vertices
Vector3D[] normals
float[] texCoords
bool addToCurrentBufferPart = false 
)
This language is not supported or no code example is available.

Parameters

vertices
Point3D[]

<default>

normals
Vector3D[]

<default>

texCoords
float[]

<default>

addToCurrentBufferPart
bool

If true adds the data to the current buffer part

.NET Framework

Supported in: 4.8

In this article

Definition