RenderContextBase.SetBlockRefTransform Method
Sets the blockreference world transformation matrix.
Public MustOverride Sub SetBlockRefTransform( _
ByVal blockRefrenceMatrix As Single() _
)
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public abstract void SetBlockRefTransform(
float[] blockRefrenceMatrix
)
This language is not supported or no code example is available.
Parameters
-
blockRefrenceMatrix
-
float[]
The transformation matrix to set
.NET Framework
Supported in: 4.8