RenderContextBase.SetLineStipple Method
Public Overridable Sub SetLineStipple( _
ByVal factor As Integer, _
ByVal pattern As UInt16, _
ByVal camera As CameraBase _
)
This language is not supported or no code example is available.
Parameters
- factor
- int
The multiplier for each bit in the line stipple pattern
- pattern
- UInt16
Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's
- camera
- CameraBase
The camera of the viewport being drawn
Call EnableLineStipple to make it effective in Direct3D renderer.