RenderContextBase.BeginCaptureZBufferOnce Method

Avoids multiple reading of the whole ZBuffer texture in Direct3D when reading different pick box sizes.
Public Overridable Sub BeginCaptureZBufferOnce()
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public virtual void BeginCaptureZBufferOnce()
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Remarks
 
For internal use only.

.NET Framework

Supported in: 4.8

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Definition