|
Name
|
Description
|
|
AddVerticesToXElement(XElement)
|
For internal use only.
(inherited from Entity).
|
|
AllVerticesInFrustum(FrustumParams)
|
|
|
AllVerticesInScreenPolygon(ScreenPolygonParams)
|
Tells if an entity is fully contained inside a polygon defined in screen coordinates.
|
|
Animate(int)
|
Gives a chance to derived classes to change the entity position/rotation at each timer tick.
(inherited from Entity).
|
|
ApplyMaterial(string, textureMappingType, double, double)
|
Maps the specified material to this solid. Before using this method you need to define a material and add it to the Model.Materials collection.
|
|
ApplyMaterial(string, textureMappingType, double, double, Point3D, Point3D)
|
Maps the specified material to this solid. Before using this method you need to define a material and add it to the Model.Materials collection.
|
|
ApplyTextureMapping(textureMappingType, double, double)
|
Maps the specified material to this solid. Before using this method you need to define a material and add it to the Model.Materials collection.
|
|
ApplyTextureMapping(textureMappingType, double, double, Point3D, Point3D)
|
Maps the specified material to this solid. Before using this method you need to define a material and add it to the Model.Materials collection.
|
|
CheckIsSmallArray(int)
|
Ensures that the IsSmall array is big enough to hold data for the specified number of viewports.
(inherited from Entity).
|
|
ClearFacesSelection(Stack<BlockReference>)
|
Clears the faces selection status for a specific instance.
|
|
ClearFacesSelectionForAllInstances()
|
Clears the selection status for all faces in all instances.
|
|
ClearSelectability(Stack<BlockReference>)
|
Clear the entity selectability status for the defined nested instance.
(inherited from Entity).
|
|
ClearSelectabilityForAllInstances()
|
Clears the selectability status for all instances.
(inherited from Entity).
|
|
ClearSelectionForAllInstances()
|
Clears the selection status for all instances.
(inherited from Entity).
|
|
ClearVisibility(Stack<BlockReference>)
|
Clear the entity visibility status for the defined nested instance.
(inherited from Entity).
|
|
ClearVisibilityForAllInstances()
|
Clears the visibility status for all instances.
(inherited from Entity).
|
|
Clone()
|
Creates a deep copy of this solid.
|
|
CombineBoundingBox(Transformation, Point3D, Point3D)
|
Combines the entity's bounding box with the given bounding box.
(inherited from Entity).
|
|
Compile(CompileParams)
|
Compiles the graphic representation of this entity.
|
|
CompilePattern(CompileParams)
|
Compiles the graphics representation of the pattern of wireframe entities.
(inherited from Entity).
|
|
CompileSelectedFace(RenderContextBase, FaceElement)
|
|
|
CompileWire(CompileParams)
|
Compiles the graphics representation of wireframe entities.
(inherited from Entity).
|
|
ComputeBoundingBox(TraversalParams, out Point3D, out Point3D)
|
Computes the entity's bounding box.
|
|
ComputeBoundingBox(TraversalParams, IList<Point3D>, out Point3D, out Point3D)
|
Computes the entity's bounding box.
(inherited from Entity).
|
|
ComputeBoundingBox(TraversalParams, float[], int, out Point3D, out Point3D)
|
(inherited from Entity).
|
|
ComputeOffsetOnCameraAxes(OffsetOnCameraAxesParams)
|
Computes the intersection of the lines passing from the vertices and oriented like the frustum planes with the X and Y axes of the camera.
|
|
ComputeOffsetOnCameraAxes(OffsetOnCameraAxesParams, IList<Point3D>, int)
|
(inherited from Entity).
|
|
ComputeOffsetOnCameraAxes(Transformation, float[], int, Point2D, Point2D, Point2D, Point2D, int)
|
(inherited from Entity).
|
|
ConvertToMesh(bool)
|
Converts this solid into a mesh object.
|
|
ConvertToSurrogate()
|
Converts the entity to its surrogate, for serialization purpose.
|
|
CopyAttributes(Entity)
|
Copies the following attributes to this entity: Color, ColorMethod, LineWeight, LineTypePattern, LineTypeMethod, LineWeight, LineWeightMethod, LayerIndex and MaterialName.
(inherited from Entity).
|
|
CopyAttributesFast(Entity)
|
Copies the following attributes to this entity: Visible, InstanceVisibilityInfo, Color, ColorMethod, LayerIndex and MaterialName attributes.
(inherited from Entity).
|
|
CreateBox(double, double, double)
|
Creates a Box primitive.
|
|
CreateBox<T>(double, double, double)
|
Creates a Box primitive.
|
|
CreateCone(double, double, Point3D, Point3D, int)
|
Creates a Cone primitive.
|
|
CreateCone(double, double, double, int)
|
Creates a Cone primitive.
|
|
CreateCone<T>(double, double, Point3D, Point3D, int)
|
Creates a Cone primitive.
|
|
CreateCone<T>(double, double, double, int)
|
Creates a Cone primitive.
|
|
CreateCylinder(double, Point3D, Point3D, int)
|
Creates a Cylinder primitive.
|
|
CreateCylinder(double, double, int)
|
Creates a Cylinder primitive.
|
|
CreateCylinder<T>(double, Point3D, Point3D, int)
|
Creates a Cylinder primitive.
|
|
CreateCylinder<T>(double, double, int)
|
Creates a Cylinder primitive.
|
|
CreatePlanar(ICurve, IList<ICurve>, double)
|
Obsolete.
Triangulates the specified 3D region.
|
|
CreatePlanar(ICurve, double)
|
Obsolete.
Triangulates the specified 3D region.
|
|
CreatePlanar(IList<Point3D>)
|
Obsolete.
|
|
CreatePlanar(IList<Point3D>, IList<IList<Point3D>>)
|
Obsolete.
Triangulates the specified 3D region.
|
|
CreatePlanar(Plane, IList<Point2D>)
|
Triangulates the specified 2D region.
|
|
CreatePlanar(Plane, IList<Point2D>, IList<IList<Point2D>>)
|
Triangulates the specified 2D region.
|
|
CreatePlanar<T>(ICurve, IList<ICurve>, double)
|
Obsolete.
Triangulates the specified 3D region.
|
|
CreatePlanar<T>(ICurve, double)
|
Obsolete.
Triangulates the specified 3D region.
|
|
CreatePlanar<T>(IList<Point3D>)
|
Obsolete.
|
|
CreatePlanar<T>(IList<Point3D>, IList<IList<Point3D>>)
|
Obsolete.
Triangulates the specified 3D region.
|
|
CreatePlanar<T>(Plane, IList<Point2D>)
|
Triangulates the specified 2D region.
|
|
CreatePlanar<T>(Plane, IList<Point2D>, IList<IList<Point2D>>)
|
Triangulates the specified 2D region.
|
|
CreateSphere(double, int, int)
|
Creates a Sphere primitive.
|
|
CreateSphere<T>(double, int, int)
|
Creates a Sphere primitive.
|
|
CreateSpring(double, double, int, int, double, double, bool)
|
Creates a Spring primitive.
|
|
CreateSpring(double, double, int, int, double, double, bool, bool)
|
Creates a Spring primitive.
|
|
CreateSpring<T>(double, double, int, int, double, double, bool)
|
Creates a Spring primitive.
|
|
CreateSpring<T>(double, double, int, int, double, double, bool, bool)
|
Creates a Spring primitive.
|
|
CreateTorus(double, double, int, int)
|
Creates a Torus primitive.
|
|
CreateTorus<T>(double, double, int, int)
|
Creates a Torus primitive.
|
|
CutBy(Plane)
|
Cuts the part of the solid on the positive side of a plane.
|
|
CutBy(Plane, bool)
|
Cuts the part of the solid on the positive side of a plane.
|
|
CutBy(Plane, bool, out Solid[])
|
Cuts the part of the solid on the positive side of a plane.
|
|
CutBy(Plane, out Solid[])
|
Cuts the part of the solid on the positive side of a plane.
|
|
CutBy(Surface, double, bool)
|
Cuts the part of the solid on the positive side of a surface.
|
|
CutBy(Surface, double, bool, bool)
|
Cuts the part of the solid on the positive side of a surface.
|
|
CutBy(Surface, double, bool, bool, out Solid[])
|
Cuts the part of the solid on the positive side of a surface.
|
|
CutBy(Surface, double, bool, out Solid[])
|
Cuts the part of the solid on the positive side of a surface.
|
|
Difference<T>(T, T, bool, double)
|
Boolean Difference between two solids.
|
|
Difference<T>(T, T, double)
|
Boolean Difference between two solids.
|
|
Dispose()
|
Cleans up graphics resources, like display lists, textures, etc.
|
|
Draw(DrawParams)
|
Draws the entity.
|
|
DrawDirection(DrawDirectionParams)
|
Draws a small arrow to show the entity direction if DrawCurveDirection is true.
(inherited from Entity).
|
|
DrawEdges(DrawParams)
|
Draws the entity's edges.
|
|
DrawEntity(RenderContextBase, object)
|
Internal method that draws the entity.
(inherited from Entity).
|
|
DrawFace(RenderContextBase, object)
|
Draws the face.
|
|
DrawFast(DrawParams)
|
Draws the entity in fast inaccurate transparency mode.
(inherited from Entity).
|
|
DrawFlat(DrawParams)
|
Draws entity in displayType.Flat DisplayMode.
|
|
DrawFlatFast(DrawParams)
|
Draws the entity in flat and fast inaccurate transparency mode.
(inherited from Entity).
|
|
DrawFlatSelected(DrawParams)
|
Draws entity selected in displayType.Flat DisplayMode.
(inherited from Entity).
|
|
DrawForSelection(GfxDrawForSelectionParams)
|
Draws the entity without specifing any color.
|
|
DrawForSelectionEdges(GfxDrawForSelectionParams)
|
Draws the entity edges in false-colors (for some kinds of entities only).
(inherited from Entity).
|
|
DrawForSelectionFaces(GfxDrawForSelectionParams)
|
Draws the entity faces in false-colors (for some kinds of entities only).
|
|
DrawForSelectionVertices(GfxDrawForSelectionParams)
|
Draws the entity vertices in false-colors (for some kinds of entities only).
(inherited from Entity).
|
|
DrawForSelectionWireframe(GfxDrawForSelectionParams)
|
Draws entity as wires without specifing any color.
|
|
DrawForShadow(RenderParams)
|
Draws the entity planar shadow.
|
|
DrawHiddenLines(DrawParams)
|
Draw the entity in the displayType.HiddenLines display mode.
(inherited from Entity).
|
|
DrawHiddenLinesFast(DrawParams)
|
Draw the entity in the displayType.HiddenLines display mode in fast inaccurate transparency mode.
(inherited from Entity).
|
|
DrawHiddenLinesMaterial(RenderParams)
|
(inherited from Entity).
|
|
DrawHiddenLinesMaterialFast(RenderParams)
|
(inherited from Entity).
|
|
DrawIsocurves(DrawParams)
|
Draws the entity iso curves. For Mesh entities this method draws internal wires.
|
|
DrawIsocurvesForFlat(DrawParams)
|
Draws the isocurves in Flat display mode.
(inherited from Entity).
|
|
DrawNormals(DrawParams)
|
Draws entity's normal vectors.
|
|
DrawOnScreen(DrawOnScreenParams)
|
Draws extra things on screen, like the vertex indices (if Viewport.ShowVertexIndices is true).
|
|
DrawOnScreen(DrawOnScreenParams, int)
|
Draws extra things on screen, like the vertex indices (if Viewport.ShowVertexIndices is true).
(inherited from Entity).
|
|
DrawOnScreenWireframe(DrawOnScreenWireframeParams)
|
Draws extra things on screen, like the vertex Numbers (if Viewport.ShowVertexIndices is true) in wireframe display mode.
|
|
DrawOnScreenWireframe(DrawOnScreenWireframeParams, int)
|
Draws extra things on screen, like the vertex Numbers (if Viewport.ShowVertexIndices is true) in wireframe dispaly mode.
(inherited from Entity).
|
|
DrawSelected(DrawParams)
|
Draws entity selected.
|
|
DrawSelectedVertices(DrawParams)
|
Draws the entity selected vertices.
(inherited from Entity).
|
|
DrawSilhouettes(DrawSilhouettesParams)
|
Draws Silhouettes.
|
|
DrawVertices(DrawParams)
|
Draws entity's vertices.
|
|
DrawWire(DrawParams)
|
Draws a wireframe entity, resolving the LineTypeName for LineTypeMethod colorMethodType.byParent.
(inherited from Entity).
|
|
DrawWireEntity(RenderContextBase, object)
|
Draws the Wireframe entity.
(inherited from Entity).
|
|
DrawWireframe(DrawParams)
|
Draws entity as wires.
|
|
DrawWireframeSelected(DrawParams)
|
Draws entity as selected wires.
(inherited from Entity).
|
|
DrawWithPattern(RenderContextBase, object)
|
(inherited from Entity).
|
|
Dump()
|
Returns a description of this entity.
|
|
Equals(Object)
|
Determines whether the specified object is equal to the current object.
(inherited from Object).
|
|
EstimateBoundingBox(BlockKeyedCollection, LayerKeyedCollection)
|
Returns a small set of points that gives an idea of the entity bounding box.
|
|
EvaluateIntersectEdges(FrustumParams)
|
Tells if must evaluate the intersection of the edges with the frustum.
|
|
EvaluateIntersectTriangles(FrustumParams)
|
Tells if must evaluate the intersection of the triangles with the frustum.
|
|
ExtrudeAdd(Region, Vector3D, double)
|
Modifies current solid extruding a contour by a given vector and adding.
|
|
ExtrudeAdd(Region, Vector3D, double, out Solid[])
|
Modifies current solid extruding a contour by a given vector and adding.
|
|
ExtrudeAdd(Region, double, double)
|
Modifies current solid extruding a contour by a given amount and adding.
|
|
ExtrudeAdd(Region, double, double, out Solid[])
|
Modifies current solid extruding a contour by a given amount and adding.
|
|
ExtrudeAdd(Region, double, double, double, double)
|
Modifies current solid extruding a contour by a given vector and adding.
|
|
ExtrudeAdd(Region, double, double, double, double, out Solid[])
|
Modifies current solid extruding a contour by a given vector and adding.
|
|
ExtrudeRemove(Region, Vector3D, double, bool)
|
Modifies current solid extruding a contour by a given vector and removing.
|
|
ExtrudeRemove(Region, Vector3D, double, out Solid[], bool)
|
Modifies current solid extruding a contour by a given vector and removing.
|
|
ExtrudeRemove(Region, double, double, bool)
|
Modifies current solid extruding a contour by a given amount and removing.
|
|
ExtrudeRemove(Region, double, double, out Solid[], bool)
|
Modifies current solid extruding a contour by a given amount and removing.
|
|
ExtrudeRemove(Region, double, double, double, double, bool)
|
Modifies current solid extruding a contour by a given vector and removing.
|
|
ExtrudeRemove(Region, double, double, double, double, out Solid[], bool)
|
Modifies current solid extruding a contour by a given vector and removing.
|
|
Finalize
|
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(inherited from Object).
|
|
FindClosestTriangle(Transformation, Segment3D, IList<Point3D>, IList<IndexTriangle>, int, int, int, SortedList<DoubleHitTriangle>)
|
Finds the triangles intersecting the seg segment and puts them in the triList.
(inherited from Entity).
|
|
FindClosestTriangle(Transformation, Segment3D, float[], int[], int, int, int, SortedList<DoubleHitTriangle>)
|
Finds the closest triangle using float arrays for vertices and int arrays for triangles.
(inherited from Entity).
|
|
FindClosestTriangle(devDept.Geometry.Transformation, Segment3D)
|
Returns a list of triangles hit by the provided segment.
|
|
FlipNormal()
|
|
|
FromTriangles(IList<Point3D>, IList<IndexTriangle>)
|
Creates a solid from a list of vertices and triangles.
|
|
FromTriangles(IList<Point3D>, IList<IndexTriangle>, double, bool)
|
Creates a solid from a list of vertices and triangles.
|
|
FromTriangles<T>(IList<Point3D>, IList<IndexTriangle>)
|
Creates a solid from a list of vertices and triangles.
|
|
FromTriangles<T>(IList<Point3D>, IList<IndexTriangle>, double, bool)
|
Creates a solid from a list of vertices and triangles.
|
|
FrustumEdgesTriangleIntersection(Segment3D[], Point3D, Point3D, Point3D)
|
(inherited from Entity).
|
|
GetClosestMainAxis(Vector3D)
|
(inherited from Entity).
|
|
GetFaceSelection(int, Stack<BlockReference>)
|
Tells if the face is selected.
|
|
GetFaceSelection(int, int, Stack<BlockReference>)
|
|
|
GetFaceTriangles(int, double)
|
Gets the triangles adjacent to the given triangle.
|
|
GetHashCode
|
Serves as the default hash function.
(inherited from Object).
|
|
GetNormalLength()
|
Gets the entity normal length.
(inherited from Entity).
|
|
GetObjectData(SerializationInfo, StreamingContext)
|
Populates a SerializationInfo instance with the data needed to serialize the target object.
|
|
GetOffsetDistance(Vector3D, Vector3D, double)
|
Computes the offset distance for the extrude with draft angle methods.
(inherited from Entity).
|
|
GetPolygonMeshes()
|
|
|
GetSelectability(Stack<BlockReference>)
|
Gets the entity selectability status.
(inherited from Entity).
|
|
GetSelection(Stack<BlockReference>)
|
Gets the entity selection status.
(inherited from Entity).
|
|
GetType
|
Gets the Type of the current instance.
(inherited from Object).
|
|
GetVisibility(Stack<BlockReference>)
|
Gets the entity visibility status.
(inherited from Entity).
|
|
GetXAttributes(bool)
|
For internal use only.
(inherited from Entity).
|
|
GetXElement(bool)
|
For internal use only.
|
|
InitGraphicsData()
|
Initialize the graphics data.
|
|
InsideFrustumPoint(PlaneEquation[], Transformation, IList<Point3D>, int)
|
(inherited from Entity).
|
|
InsideOrCrossingFrustum(FrustumParams)
|
|
|
InsideOrCrossingFrustumInternal(PlaneEquation[], Transformation, IList<Point3D>, int, int)
|
(inherited from Entity).
|
|
InsideOrCrossingScreenPolygon(ScreenPolygonParams)
|
|
|
InsideOrCrossingScreenPolygonInternal(ScreenPolygonParams, IList<Point3D>, int, int)
|
(inherited from Entity).
|
|
InsideOrCrossingScreenPolygonPoint(ScreenPolygonParams, IList<Point3D>, int)
|
(inherited from Entity).
|
|
Intersection<T>(T, T, bool, double)
|
Boolean Intersection between two solids.
|
|
Intersection<T>(T, T, double)
|
Boolean Intersection between two solids.
|
|
IntersectionLoops(Solid, Solid, double)
|
Computes the intersection loops between two Solid objects.
|
|
Intersects(Entity, bool, Transformation, Transformation)
|
Checks if two entity intersect geometrically
(inherited from Entity).
|
|
Intersects2D(Entity, bool, Transformation, Transformation)
|
Checks if two 2D entity intersect geometrically on Plane XY
(inherited from Entity).
|
|
IsAnyFaceSelected()
|
Tells if there is a selected face.
|
|
IsAnyInstanceSelectable()
|
Tells if there is at least an instance selectable.
(inherited from Entity).
|
|
IsAnyInstanceSelected()
|
Tells if there is at least an instance selected.
(inherited from Entity).
|
|
IsAnyInstanceVisible()
|
Tells if there is at least an instance visible.
(inherited from Entity).
|
|
IsCrossing(FrustumParams)
|
Tells if the entity is inside or crossing the given planes and edges.
(inherited from Entity).
|
|
IsCrossingScreenPolygon(ScreenPolygonParams)
|
Tells if an entity is fully or partially contained inside a polygon defined in screen coordinates.
(inherited from Entity).
|
|
IsInFrustum(FrustumParams)
|
Tells if the entity is inside the frustum planes.
|
|
IsInFrustum(FrustumParams, Point3D, double)
|
Tells if the sphere surrounding the entity is inside the frustum planes.
|
|
IsPointInside(Point3D)
|
Checks if the specified point is inside the solid.
|
|
IsSelected(Stack<BlockReference>)
|
Obsolete.
Tells if the instance referred by the stack of parents is selected.
(inherited from Entity).
|
|
IsSmall(IsSmallParams)
|
Checks if an entity is small and can be skipped during the drawing.
|
|
IsSmall(int)
|
Tells if the entity screen size is smaller than Environment.SmallSize.
|
|
IsValid()
|
Returns true if all the entity fields contain reasonable information.
(inherited from Entity).
|
|
IsVisible(LayerKeyedCollection, attributeReferenceVisibilityType)
|
Check if the entity is visible for the selection.
(inherited from Entity).
|
|
IsVisibleAndInFrustum(Stack<BlockReference>, LayerKeyedCollection, attributeReferenceVisibilityType)
|
Check if the entity is visible.
(inherited from Entity).
|
|
MemberwiseClone
|
Creates a shallow copy of the current Object.
(inherited from Object).
|
|
PropagateAttributes(Entity, Entity, bool)
|
Propagates the attributes to the entity passed as parameter.
(inherited from Entity).
|
|
Regen(RegenParams)
|
This method is used for several purposes. For example in arcs and circles
is used to generate the curve's linear approximation, in meshes to compute normals
and edges and in Nurbs surfaces to generate the triangulation.
|
|
Regen(double)
|
Computes the curve or surface tessellation.
(inherited from Entity).
|
|
RegenNoChanges(double)
|
Computes an array of vertices according to the desired chordal error, without changing the entity's Vertices and RegenMode.
(inherited from Entity).
|
|
RemoveMaterial()
|
Remove the material and the texture mapping.
|
|
RemoveTextureMapping()
|
Remove the texture mapping.
|
|
Render(RenderParams)
|
Renders the entity.
|
|
RenderFast(RenderParams)
|
Renders the entity in fast inaccurate transparency mode.
(inherited from Entity).
|
|
ResetIsSmallArray()
|
Resets the array of IsSmall flags.
(inherited from Entity).
|
|
ResetSelectionMode()
|
Resets the SelectionMode to selectionFilterType.Entity if there are no other selected inner elements.
|
|
RevolveAdd(Region, double, double, Point3D, Point3D, int, double, out Solid[])
|
Modifies current solid revolving a Region around an axis and adding.
|
|
RevolveAdd(Region, double, double, Vector3D, Point3D, int, double)
|
Modifies current solid revolving a Region around an axis and adding.
|
|
RevolveRemove(Region, double, double, Point3D, Point3D, int, double, out Solid[])
|
Modifies current solid revolving a Region around an axis and removing.
|
|
RevolveRemove(Region, double, double, Vector3D, Point3D, int, double)
|
Modifies current solid revolving a Region around an axis and removing.
|
|
Rotate(double, Vector3D, Point3D)
|
Rotates the entity around an arbitray axis by the specified angle.
|
|
Scale(Point3D, double, double, double)
|
Scales the entity of the specified scale factor.
|
|
Scale(Point3D, double)
|
Scales the entity of the specified scale factor.
|
|
Scale(Vector3D)
|
Scales the entity of the specified scale factor.
|
|
Scale(double)
|
Scales the entity of the specified scale factor.
|
|
Scale(double, double, double)
|
Scales the entity of the specified scale factor.
|
|
Section(Plane, double)
|
|
|
Section(PlaneEquation)
|
Computes the contours resulting from the intersection of the Solid and the given plane.
|
|
SelectFace(int, bool, Stack<BlockReference>)
|
Obsolete.
Selects the face of the instance identified by the parents stack.
|
|
SelectedInternal()
|
Tells if the entity has internal parts selected
|
|
SetEntityColorForFace(DrawParams, Color)
|
Sets the entity color or material depending on the color mode.
(inherited from Entity).
|
|
SetEntityColorForSelection(DrawParams)
|
Sets the entity color or material depending on the color mode.
(inherited from Entity).
|
|
SetFaceSelection(int, bool, Stack<BlockReference>)
|
Sets the selection status of a face.
|
|
SetFaceSelection(int, int, bool, Stack<BlockReference>)
|
|
|
SetLineWeight(RenderContextBase, float)
|
Line weight changer.
(inherited from Entity).
|
|
SetLineWeightForEdges(DrawEdgesParams)
|
|
|
SetLineWeightForSilhouettes(DrawSilhouettesParams)
|
|
|
SetSelectability(bool, Stack<BlockReference>)
|
Sets the entity selectability status.
(inherited from Entity).
|
|
SetSelection(bool, Stack<BlockReference>)
|
Sets the entity selection status.
(inherited from Entity).
|
|
SetSelectionColorForSelection(DrawParams)
|
Sets the selection color or material depending on the color mode.
(inherited from Entity).
|
|
SetShader(DrawParams)
|
Sets a Shader before drawing the entity.
(inherited from Entity).
|
|
SetVisibility(bool, Stack<BlockReference>)
|
Sets the entity visibility status.
(inherited from Entity).
|
|
SplitBy(Plane, out Solid[], out Solid[])
|
Splits the solid with a plane.
|
|
SplitBy(Surface, double, out Solid[], out Solid[])
|
Splits the solid with a surface.
|
|
Sweep(ICurve, Region, double, sweepMethodType, bool)
|
Sweeps the Region along the provided trajectory.
|
|
Sweep<T>(ICurve, Region, double, sweepMethodType, bool)
|
Sweeps the Region along the provided trajectory.
|
|
ThroughTriangle(FrustumParams)
|
|
|
ThroughTriangleQuad(FrustumParams, IList<Point3D>)
|
Tells if the quad defined by the vertices is inside the selection area defined by the edge list.
(inherited from Entity).
|
|
ThroughTriangleScreenPolygon(ScreenPolygonParams)
|
|
|
ThroughTriangleScreenPolygon(Point3D, Point3D, Point3D, ScreenPolygonParams)
|
Checks whether a triangle intersects or is inside a 2D screen polygon.
(inherited from Entity).
|
|
ThroughTriangleScreenPolygonQuad(IList<Point3D>, ScreenPolygonParams)
|
Tells if the quad defined by the vertices is inside the selection area defined by the screen polygon.
(inherited from Entity).
|
|
ToString
|
Returns a string that represents the current object.
(inherited from Object).
|
|
TransformAllVertices(Transformation, bool, bool)
|
(inherited from Entity).
|
|
TransformBy(devDept.Geometry.Transformation)
|
Applies transformation matrix on 3D object
|
|
Translate(double, double, double)
|
Translates the entity.
|
|
Translate(Vector3D)
|
Translates the entity.
|
|
Union(IList<Solid>)
|
Union between a list of Solid entities.
|
|
Union<T>(T, T, bool, double)
|
Boolean Union between two solids.
|
|
Union<T>(T, T, double)
|
Boolean Union between two solids.
|
|
UpdateAngles()
|
Updates the variable 'Angle' of array edgeDatas after a scaling transformation.
For Ticket #13399
|
|
UpdateBoundingBox(TraversalParams)
|
Updates the entity's bounding box.
(inherited from Entity).
|
|
UpdateBoundingBoxSphere()
|
(inherited from Entity).
|
|
UpdateOrientedBoundingBox(TraversalParams)
|
Updates the entity's oriented bounding box or build it if not present.
|
|
UpdateOrientedBoundingBox(TraversalParams, bool)
|
Updates the entity's oriented bounding box or build it if not present.
|
|
WriteObjAsLines(ref int, TextWriter, ref int, ref int, ref int, TextWriter, LayerKeyedCollection, string, MaterialKeyedCollection, double, double, BlockKeyedCollection)
|
Write in Obj file format as set of lines connecting vertices.
(inherited from Entity).
|
|
WriteUsemtl(int, TextWriter, TextWriter, LayerKeyedCollection)
|
|
|
WriteUsemtl(string, TextWriter)
|
|